globalaiinterfaces.csproj

来自「这是整套横扫千军3D版游戏的源码」· CSPROJ 代码 · 共 61 行

CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{914684CA-8B57-4936-802E-380020BD661A}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>GlobalAIInterfaces</RootNamespace>
    <AssemblyName>GlobalAIInterfaces</AssemblyName>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>.\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>.\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Command.cs" />
    <Compile Include="Float3.cs" />
    <Compile Include="GlobalAIProxy.cs" />
    <Compile Include="IAICallback.cs" />
    <Compile Include="IFeatureDef.cs" />
    <Compile Include="IGlobalAI.cs" />
    <Compile Include="IMonoLoaderProxy.cs" />
    <Compile Include="IMoveData.cs" />
    <Compile Include="IUnitDef.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="Properties\" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  <PropertyGroup>
    <PostBuildEvent>copy /y $(TargetPath) ..\..\..\game
</PostBuildEvent>
  </PropertyGroup>
</Project>

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