iglobalai.cs
来自「这是整套横扫千军3D版游戏的源码」· CS 代码 · 共 57 行
CS
57 行
// Copyright TASpring Project, Hugh Perkins 2006
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURVector3E. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//
// This file ported from IGlobalAI.h
namespace CSharpAI
{
public interface IGlobalAI
{
void InitAI( IAICallback aicallback, int team);
void Shutdown(); // to signal AI to shut down threads, clean up file handles etc
void UnitCreated( int unit ); //called when a new unit is created on ai team
void UnitFinished( int unit ); //called when an unit has finished building
void UnitDestroyed( int unit, int attacker ); //called when a unit is destroyed
void EnemyEnterLOS( int enemy );
void EnemyLeaveLOS( int enemy );
void EnemyEnterRadar( int enemy ); //called when an enemy enter radar coverage (los always count as radar coverage to)
void EnemyLeaveRadar( int enemy ); //called when an enemy leave radar coverage (los always count as radar coverage to)
void EnemyDamaged( int damaged, int attacker, float damage, Float3 dir ); //called when an enemy inside los or radar is damaged
void EnemyDestroyed( int enemy, int attacker ); //will be called if an enemy inside los or radar dies (note that leave los etc will not be called then)
void UnitIdle( int unit ); //called when a unit go idle and is not assigned to any group
void GotChatMsg( string msg, int player ); //called when someone writes a chat msg
void UnitDamaged( int damaged, int attacker, float damage, Float3 dir); //called when one of your units are damaged
void UnitMoveFailed( int unit ); // called when a ground unit failed to reach it's destination
int HandleEvent ( int msg, object data); // general messaging function to be used for future API extensions.
void Update();
}
}
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