📄 iunitdef_generated.gpp
字号:
return ( ( UnitDef *) self)->canFight;
}
AICALLBACK_API bool UnitDef_get_canGuard( const UnitDef *self )
{
return ( ( UnitDef *) self)->canGuard;
}
AICALLBACK_API bool UnitDef_get_canBuild( const UnitDef *self )
{
return ( ( UnitDef *) self)->canBuild;
}
AICALLBACK_API bool UnitDef_get_canAssist( const UnitDef *self )
{
return ( ( UnitDef *) self)->canAssist;
}
AICALLBACK_API bool UnitDef_get_canRepeat( const UnitDef *self )
{
return ( ( UnitDef *) self)->canRepeat;
}
AICALLBACK_API float UnitDef_get_wingDrag( const UnitDef *self )
{
return ( ( UnitDef *) self)->wingDrag;
}
AICALLBACK_API float UnitDef_get_wingAngle( const UnitDef *self )
{
return ( ( UnitDef *) self)->wingAngle;
}
AICALLBACK_API float UnitDef_get_drag( const UnitDef *self )
{
return ( ( UnitDef *) self)->drag;
}
AICALLBACK_API float UnitDef_get_frontToSpeed( const UnitDef *self )
{
return ( ( UnitDef *) self)->frontToSpeed;
}
AICALLBACK_API float UnitDef_get_speedToFront( const UnitDef *self )
{
return ( ( UnitDef *) self)->speedToFront;
}
AICALLBACK_API float UnitDef_get_myGravity( const UnitDef *self )
{
return ( ( UnitDef *) self)->myGravity;
}
AICALLBACK_API float UnitDef_get_maxBank( const UnitDef *self )
{
return ( ( UnitDef *) self)->maxBank;
}
AICALLBACK_API float UnitDef_get_maxPitch( const UnitDef *self )
{
return ( ( UnitDef *) self)->maxPitch;
}
AICALLBACK_API float UnitDef_get_turnRadius( const UnitDef *self )
{
return ( ( UnitDef *) self)->turnRadius;
}
AICALLBACK_API float UnitDef_get_wantedHeight( const UnitDef *self )
{
return ( ( UnitDef *) self)->wantedHeight;
}
AICALLBACK_API bool UnitDef_get_hoverAttack( const UnitDef *self )
{
return ( ( UnitDef *) self)->hoverAttack;
}
AICALLBACK_API float UnitDef_get_dlHoverFactor( const UnitDef *self )
{
return ( ( UnitDef *) self)->dlHoverFactor;
}
AICALLBACK_API float UnitDef_get_maxAcc( const UnitDef *self )
{
return ( ( UnitDef *) self)->maxAcc;
}
AICALLBACK_API float UnitDef_get_maxDec( const UnitDef *self )
{
return ( ( UnitDef *) self)->maxDec;
}
AICALLBACK_API float UnitDef_get_maxAileron( const UnitDef *self )
{
return ( ( UnitDef *) self)->maxAileron;
}
AICALLBACK_API float UnitDef_get_maxElevator( const UnitDef *self )
{
return ( ( UnitDef *) self)->maxElevator;
}
AICALLBACK_API float UnitDef_get_maxRudder( const UnitDef *self )
{
return ( ( UnitDef *) self)->maxRudder;
}
AICALLBACK_API int UnitDef_get_xsize( const UnitDef *self )
{
return ( ( UnitDef *) self)->xsize;
}
AICALLBACK_API int UnitDef_get_ysize( const UnitDef *self )
{
return ( ( UnitDef *) self)->ysize;
}
AICALLBACK_API int UnitDef_get_buildangle( const UnitDef *self )
{
return ( ( UnitDef *) self)->buildangle;
}
AICALLBACK_API float UnitDef_get_loadingRadius( const UnitDef *self )
{
return ( ( UnitDef *) self)->loadingRadius;
}
AICALLBACK_API int UnitDef_get_transportCapacity( const UnitDef *self )
{
return ( ( UnitDef *) self)->transportCapacity;
}
AICALLBACK_API int UnitDef_get_transportSize( const UnitDef *self )
{
return ( ( UnitDef *) self)->transportSize;
}
AICALLBACK_API bool UnitDef_get_isAirBase( const UnitDef *self )
{
return ( ( UnitDef *) self)->isAirBase;
}
AICALLBACK_API float UnitDef_get_transportMass( const UnitDef *self )
{
return ( ( UnitDef *) self)->transportMass;
}
AICALLBACK_API bool UnitDef_get_canCloak( const UnitDef *self )
{
return ( ( UnitDef *) self)->canCloak;
}
AICALLBACK_API bool UnitDef_get_startCloaked( const UnitDef *self )
{
return ( ( UnitDef *) self)->startCloaked;
}
AICALLBACK_API float UnitDef_get_cloakCost( const UnitDef *self )
{
return ( ( UnitDef *) self)->cloakCost;
}
AICALLBACK_API float UnitDef_get_cloakCostMoving( const UnitDef *self )
{
return ( ( UnitDef *) self)->cloakCostMoving;
}
AICALLBACK_API float UnitDef_get_decloakDistance( const UnitDef *self )
{
return ( ( UnitDef *) self)->decloakDistance;
}
AICALLBACK_API bool UnitDef_get_canKamikaze( const UnitDef *self )
{
return ( ( UnitDef *) self)->canKamikaze;
}
AICALLBACK_API float UnitDef_get_kamikazeDist( const UnitDef *self )
{
return ( ( UnitDef *) self)->kamikazeDist;
}
AICALLBACK_API bool UnitDef_get_targfac( const UnitDef *self )
{
return ( ( UnitDef *) self)->targfac;
}
AICALLBACK_API bool UnitDef_get_canDGun( const UnitDef *self )
{
return ( ( UnitDef *) self)->canDGun;
}
AICALLBACK_API bool UnitDef_get_needGeo( const UnitDef *self )
{
return ( ( UnitDef *) self)->needGeo;
}
AICALLBACK_API bool UnitDef_get_isFeature( const UnitDef *self )
{
return ( ( UnitDef *) self)->isFeature;
}
AICALLBACK_API bool UnitDef_get_hideDamage( const UnitDef *self )
{
return ( ( UnitDef *) self)->hideDamage;
}
AICALLBACK_API bool UnitDef_get_isCommander( const UnitDef *self )
{
return ( ( UnitDef *) self)->isCommander;
}
AICALLBACK_API bool UnitDef_get_showPlayerName( const UnitDef *self )
{
return ( ( UnitDef *) self)->showPlayerName;
}
AICALLBACK_API bool UnitDef_get_canResurrect( const UnitDef *self )
{
return ( ( UnitDef *) self)->canResurrect;
}
AICALLBACK_API bool UnitDef_get_canCapture( const UnitDef *self )
{
return ( ( UnitDef *) self)->canCapture;
}
AICALLBACK_API int UnitDef_get_highTrajectoryType( const UnitDef *self )
{
return ( ( UnitDef *) self)->highTrajectoryType;
}
AICALLBACK_API bool UnitDef_get_leaveTracks( const UnitDef *self )
{
return ( ( UnitDef *) self)->leaveTracks;
}
AICALLBACK_API float UnitDef_get_trackWidth( const UnitDef *self )
{
return ( ( UnitDef *) self)->trackWidth;
}
AICALLBACK_API float UnitDef_get_trackOffset( const UnitDef *self )
{
return ( ( UnitDef *) self)->trackOffset;
}
AICALLBACK_API float UnitDef_get_trackStrength( const UnitDef *self )
{
return ( ( UnitDef *) self)->trackStrength;
}
AICALLBACK_API float UnitDef_get_trackStretch( const UnitDef *self )
{
return ( ( UnitDef *) self)->trackStretch;
}
AICALLBACK_API int UnitDef_get_trackType( const UnitDef *self )
{
return ( ( UnitDef *) self)->trackType;
}
AICALLBACK_API bool UnitDef_get_canDropFlare( const UnitDef *self )
{
return ( ( UnitDef *) self)->canDropFlare;
}
AICALLBACK_API float UnitDef_get_flareReloadTime( const UnitDef *self )
{
return ( ( UnitDef *) self)->flareReloadTime;
}
AICALLBACK_API float UnitDef_get_flareEfficiency( const UnitDef *self )
{
return ( ( UnitDef *) self)->flareEfficiency;
}
AICALLBACK_API float UnitDef_get_flareDelay( const UnitDef *self )
{
return ( ( UnitDef *) self)->flareDelay;
}
AICALLBACK_API int UnitDef_get_flareTime( const UnitDef *self )
{
return ( ( UnitDef *) self)->flareTime;
}
AICALLBACK_API int UnitDef_get_flareSalvoSize( const UnitDef *self )
{
return ( ( UnitDef *) self)->flareSalvoSize;
}
AICALLBACK_API int UnitDef_get_flareSalvoDelay( const UnitDef *self )
{
return ( ( UnitDef *) self)->flareSalvoDelay;
}
AICALLBACK_API bool UnitDef_get_smoothAnim( const UnitDef *self )
{
return ( ( UnitDef *) self)->smoothAnim;
}
AICALLBACK_API bool UnitDef_get_isMetalMaker( const UnitDef *self )
{
return ( ( UnitDef *) self)->isMetalMaker;
}
AICALLBACK_API bool UnitDef_get_canLoopbackAttack( const UnitDef *self )
{
return ( ( UnitDef *) self)->canLoopbackAttack;
}
AICALLBACK_API bool UnitDef_get_levelGround( const UnitDef *self )
{
return ( ( UnitDef *) self)->levelGround;
}
AICALLBACK_API bool UnitDef_get_useBuildingGroundDecal( const UnitDef *self )
{
return ( ( UnitDef *) self)->useBuildingGroundDecal;
}
AICALLBACK_API int UnitDef_get_buildingDecalType( const UnitDef *self )
{
return ( ( UnitDef *) self)->buildingDecalType;
}
AICALLBACK_API int UnitDef_get_buildingDecalSizeX( const UnitDef *self )
{
return ( ( UnitDef *) self)->buildingDecalSizeX;
}
AICALLBACK_API int UnitDef_get_buildingDecalSizeY( const UnitDef *self )
{
return ( ( UnitDef *) self)->buildingDecalSizeY;
}
AICALLBACK_API float UnitDef_get_buildingDecalDecaySpeed( const UnitDef *self )
{
return ( ( UnitDef *) self)->buildingDecalDecaySpeed;
}
AICALLBACK_API bool UnitDef_get_isfireplatform( const UnitDef *self )
{
return ( ( UnitDef *) self)->isfireplatform;
}
AICALLBACK_API bool UnitDef_get_showNanoFrame( const UnitDef *self )
{
return ( ( UnitDef *) self)->showNanoFrame;
}
AICALLBACK_API bool UnitDef_get_showNanoSpray( const UnitDef *self )
{
return ( ( UnitDef *) self)->showNanoSpray;
}
AICALLBACK_API float UnitDef_get_maxFuel( const UnitDef *self )
{
return ( ( UnitDef *) self)->maxFuel;
}
AICALLBACK_API float UnitDef_get_refuelTime( const UnitDef *self )
{
return ( ( UnitDef *) self)->refuelTime;
}
AICALLBACK_API float UnitDef_get_minAirBasePower( const UnitDef *self )
{
return ( ( UnitDef *) self)->minAirBasePower;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -