scripthandler.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 45 行
H
45 行
#ifndef SCRIPTHANDLER_H
#define SCRIPTHANDLER_H
// ScriptHandler.h: interface for the CScriptHandler class.
//
//////////////////////////////////////////////////////////////////////
#include <string>
#include <map>
#include <list>
#include "Script.h"
#include "Rendering/GL/glList.h"
#ifndef NO_LUA
#include "Script/LuaBinder.h"
#endif
class CScriptHandler
{
public:
static void SelectScript(std::string s);
CglList* GenList(ListSelectCallback callb);
void AddScript(std::string name,CScript* s);
void StartLua();
static CScriptHandler& Instance();
CScript* chosenScript; ///< Pointer to the selected CScript.
std::string chosenName; ///< Name of the selected script.
private:
#ifndef NO_LUA
std::list<CLuaBinder*> lua_binders;
#endif
std::map<std::string,CScript*> scripts; ///< Maps script names to CScript pointers.
std::list<CScript*> loaded_scripts; ///< Scripts loaded and owned by CScriptHandler
ListSelectCallback callback;
CScriptHandler();
CScriptHandler(CScriptHandler const&);
CScriptHandler& operator=(CScriptHandler const&);
void LoadScripts();
virtual ~CScriptHandler();
};
#endif /* SCRIPTHANDLER_H */
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