keyautobinder.cpp

来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 424 行

CPP
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#include "StdAfx.h"
// KeyAutoBinder.cpp: implementation of the CKeyAutoBinder class.
//
//////////////////////////////////////////////////////////////////////

#include "KeyAutoBinder.h"

#include <cctype>

#include "LuaInclude.h"

#include "KeyBindings.h"
#include "Game/GameSetup.h"
#include "Game/Team.h"
#include "Lua/LuaConstGame.h"
#include "Lua/LuaUnitDefs.h"
#include "Lua/LuaWeaponDefs.h"
#include "Map/ReadMap.h"
#include "Sim/Misc/CategoryHandler.h"
#include "Sim/Misc/DamageArrayHandler.h"
#include "Sim/Misc/Wind.h"
#include "Sim/ModInfo.h"
#include "Sim/Projectiles/Projectile.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/UnitDefHandler.h"
#include "Sim/Weapons/WeaponDefHandler.h"
#include "System/FileSystem/SimpleParser.h"
#include "System/LogOutput.h"


#if (LUA_VERSION_NUM < 500)
#  define LUA_OPEN_LIB(L, lib) lib(L)
#else
#  define LUA_OPEN_LIB(L, lib) \
     lua_pushcfunction((L), lib); \
     lua_pcall((L), 0, 0, 0);
#endif


static string StringReplace(const string& text,
                            const string& from, const string& to);


// FIXME -- use 'em
static const string UnitDefsName    = "UnitDefs";
static const string ReqFuncName     = "HasReqs";
static const string SortFuncName    = "IsBetter";
static const string CompareFuncName = "Compare";


#ifndef _WIN32
static const string endlStr = "\n";
#else
static const string endlStr = "\r\n";
#endif


/******************************************************************************/

CKeyAutoBinder::CKeyAutoBinder()
: CLuaHandle("KeyAutoBinder", 1234, false, NULL)
{
	if (L == NULL) {
		return;
	}

	LoadCompareFunc();

	// load the standard libraries
	LUA_OPEN_LIB(L, luaopen_base);
	LUA_OPEN_LIB(L, luaopen_math);
	LUA_OPEN_LIB(L, luaopen_table);
	LUA_OPEN_LIB(L, luaopen_string);
	LUA_OPEN_LIB(L, luaopen_debug);
	//LUA_OPEN_LIB(L, luaopen_io);
	//LUA_OPEN_LIB(L, luaopen_os);
	//LUA_OPEN_LIB(L, luaopen_package);

	// load the spring libraries
	lua_pushvalue(L, LUA_GLOBALSINDEX);
	if (!AddEntriesToTable(L, "Game",       LuaConstGame::PushEntries)  ||
	    !AddEntriesToTable(L, "UnitDefs",   LuaUnitDefs::PushEntries)   ||
	    !AddEntriesToTable(L, "WeaponDefs", LuaWeaponDefs::PushEntries)) {
		logOutput.Print("KeyAutoBinder: error loading lua libraries\n");
	}
  lua_settop(L, 0);
}


CKeyAutoBinder::~CKeyAutoBinder()
{
}


string CKeyAutoBinder::LoadFile(const string& filename) const
{
	CFileHandler f(filename, SPRING_VFS_RAW);

	string code;
	if (!f.LoadStringData(code)) {
		code.clear();
	}
	return code;
}


bool CKeyAutoBinder::LoadCode(const string& code, const string& debug)
{
	if (L == NULL) {
		return false;
	}

	lua_settop(L, 0);

	int error;
	error = luaL_loadbuffer(L, code.c_str(), code.size(), debug.c_str());
	if (error != 0) {
		logOutput.Print("ERROR: KeyAutoBinder: Loading: %s\n",
		                lua_tostring(L, -1));
		lua_pop(L, 1);
		return false;
	}
	error = lua_pcall(L, 0, 0, 0);
	if (error != 0) {
		logOutput.Print("ERROR: KeyAutoBinder: Running: %s\n",
		                lua_tostring(L, -1));
		lua_pop(L, 1);
		return false;
	}

	return true;
}


bool CKeyAutoBinder::LoadCompareFunc()
{
	string code = endlStr;

	// handy sorting comparison routine
	code += "function Compare(a, b)"                     + endlStr;
	code += "  if (type(a) == \"number\") then"          + endlStr;
	code += "    if (a > b) then return  1.0; end"       + endlStr;
	code += "    if (a < b) then return -1.0; end"       + endlStr;
	code += "  elseif (type(a) == \"boolean\") then"     + endlStr;
	code += "    if (a and not b) then return  1.0; end" + endlStr;
	code += "    if (not a and b) then return -1.0; end" + endlStr;
	code += "  elseif (type(a) == \"string\") then"      + endlStr;
	code += "    if (a > b) then return  1.0; end"       + endlStr;
	code += "    if (a < b) then return -1.0; end"       + endlStr;
	code += "  end"                                      + endlStr;
	code += "  return 0.0"                               + endlStr;
	code += "end"                                        + endlStr;

	if (keyBindings->GetDebug() > 1) {
		logOutput.Print(code);
	}

	if (!LoadCode(code, "Compare()")) {
		return false;
	}

	return true;
}


/******************************************************************************/
/******************************************************************************/

static CKeyAutoBinder* thisBinder = NULL;
static lua_State* tmpLuaState = NULL;


bool CKeyAutoBinder::UnitDefHolder::operator<(const UnitDefHolder& m) const
{
	return thisBinder->IsBetter(tmpLuaState, udID, m.udID);
}


/******************************************************************************/

bool CKeyAutoBinder::BindBuildType(const string& keystr,
                                   const vector<string>& requirements,
                                   const vector<string>& sortCriteria,
                                   const vector<string>& chords)
{
	if (L == NULL) {
		return false;
	}

	lua_settop(L, 0);

	const string reqCall = MakeRequirementCall(requirements);
	const string sortCall = MakeSortCriteriaCall(sortCriteria);

	if (keyBindings->GetDebug() > 1) {
		logOutput.Print("--reqCall(%s):\n", keystr.c_str());
		logOutput.Print(reqCall);
		logOutput.Print("--sortCall(%s):\n", keystr.c_str());
		logOutput.Print(sortCall);
	}

	if (!LoadCode(reqCall,  keystr + ":HasReqs()") ||
	    !LoadCode(sortCall, keystr + ":IsBetter()")) {
		return false;
	}

	vector<UnitDefHolder> defs;

	// find the unit definitions that meet the requirements
	const std::map<std::string, int>& unitMap = unitDefHandler->unitID;
	std::map<std::string, int>::const_iterator uit;
	for (uit = unitMap.begin(); uit != unitMap.end(); uit++) {
		const UnitDef& ud = unitDefHandler->unitDefs[uit->second];
		if (HasRequirements(L, uit->second)) {
			UnitDefHolder udh;
			udh.ud = &ud;
			udh.udID = uit->second;
			defs.push_back(udh);
		}
	}

	// sort the results
	tmpLuaState = L;
	thisBinder = this;
	sort(defs.begin(), defs.end());

	// add the bindings
	for (unsigned int i = 0; i < defs.size(); i++) {
		const string bindStr = "bind";
		const string lowerName = StringToLower(defs[i].ud->name);
		const string action = string("buildunit_") + lowerName;
		keyBindings->Command(bindStr + " " + keystr + " " + action);
		if ((i < chords.size()) && (StringToLower(chords[i]) != "none")) {
			keyBindings->Command(bindStr + " " + chords[i] + " " + action);
		}
		if (keyBindings->GetDebug() > 0) {
			string msg = "auto-";
			msg += bindStr + " " + keystr + " " + action;
			logOutput.Print(msg);
		}
	}

	return true;
}


string CKeyAutoBinder::ConvertBooleanSymbols(const string& text) const
{
	string newText = text;
	newText = StringReplace(newText, "&&", " and ");
	newText = StringReplace(newText, "||", " or ");
	newText = StringReplace(newText, "!",  " not ");
	return newText;
}


string CKeyAutoBinder::AddUnitDefPrefix(const string& text,
                                        const string& prefix) const
{
	string result;
	const char* end = text.c_str();

	while (end[0] != 0) {
		const char* c = end;
		while ((c[0] != 0) && !isalpha(c[0]) && (c[0] != '_')) { c++; }
		result += string(end, c - end);
		if (c[0] == 0) {
			break;
		}
		const char* start = c;
		while ((c[0] != 0) && (isalnum(c[0]) || (c[0] == '_'))) { c++; }
		string word(start, c - start);
		if (LuaUnitDefs::IsDefaultParam(word)) {
			result += prefix + "." + word;
		} else if ((word == "custom") && (c[0] == '.')) {
			result += prefix;
		} else {
			result += word;
		}
		end = c;
	}

	return result;
}


string CKeyAutoBinder::MakeRequirementCall(const vector<string>& requirements)
{
	string code = "";

	code += "function HasReqs(thisID)" + endlStr;

	const int count = (int)requirements.size();

	if (count <= 0) {
		code += "return false" + endlStr;
		code += "end" + endlStr;
		return code;
	}

	code += "local this = UnitDefs[thisID]" + endlStr;

	if (StringToLower(requirements[0]) == "rawlua") {
		for (int i = 1; i < count; i++) {
			code += requirements[i] + endlStr;
		}
		code += "end" + endlStr;
		return code;
	}

	code += "return ";
	const int lastReq = (count - 1);
	for (int i = 0; i < count; i++) {
		code += "(";
		code += requirements[i];
		code += ")";
		if (i != lastReq) {
			code += " and ";
		}
	}
	code += endlStr + "end" + endlStr;

	return ConvertBooleanSymbols(AddUnitDefPrefix(code, "this"));
}


string CKeyAutoBinder::MakeSortCriteriaCall(const vector<string>& sortCriteria)
{
	string code = "";

	code += "function IsBetter(thisID, thatID)" + endlStr;

	const int count = (int)sortCriteria.size();

	if (count <= 0) {
		code += "return false" + endlStr;
		code += "end" + endlStr;
		return code;
	}

	code += "local this = UnitDefs[thisID]" + endlStr;
	code += "local that = UnitDefs[thatID]" + endlStr;

	if (StringToLower(sortCriteria[0]) == "rawlua") {
		for (int i = 1; i < count; i++) {
			code += sortCriteria[i] + endlStr;
		}
		code += "end" + endlStr;
		return code;
	}

	for (int i = 0; i < count; i++) {
		const string natural = ConvertBooleanSymbols(sortCriteria[i]);
		const string thisStr = AddUnitDefPrefix(natural, "this");
		const string thatStr = AddUnitDefPrefix(natural, "that");
		code += "local test = Compare(" + thisStr + ", " + thatStr + ")" + endlStr;
		code += "if (test ~= 0.0) then return (test > 0.0) end" + endlStr;
	}
	code += "return false" + endlStr;
	code += "end" + endlStr;

	return ConvertBooleanSymbols(code);
}


bool CKeyAutoBinder::HasRequirements(lua_State* L, int unitDefID)
{
	lua_getglobal(L, "HasReqs");
	lua_pushnumber(L, unitDefID);
	const int error = lua_pcall(L, 1, 1, 0);
	if (error != 0) {
		logOutput.Print("ERROR: KeyAutoBinder: Running HasReqs(%i)\n  %s\n",
		                unitDefID, lua_tostring(L, -1));
		lua_pop(L, 1);
		return false;
	}
	const bool value = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return value;
}


bool CKeyAutoBinder::IsBetter(lua_State* L, int thisDefID, int thatDefID)
{
	lua_getglobal(L, "IsBetter");
	lua_pushnumber(L, thisDefID);
	lua_pushnumber(L, thatDefID);
	const int error = lua_pcall(L, 2, 1, 0);
	if (error != 0) {
		logOutput.Print("ERROR: KeyAutoBinder: Running IsBetter(%i, %i)\n  %s\n",
		                thisDefID, thatDefID, lua_tostring(L, -1));
		lua_pop(L, 1);
		return false;
	}
	const bool value = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return value;
}


/******************************************************************************/

static string StringReplace(const string& text,
                            const string& from, const string& to)
{
	string working = text;
	string::size_type pos = 0;
	while (true) {
		pos = working.find(from, pos);
		if (pos == string::npos) {
			break;
		}
		string tmp = working.substr(0, pos);
		tmp += to;
		tmp += working.substr(pos + from.size(), string::npos);
		pos += to.size();
		working = tmp;
	}
	return working;
}


/******************************************************************************/

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