inputreceiver.h

来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 65 行

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65
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#ifndef INPUTRECEIVER_H
#define INPUTRECEIVER_H

#include <deque>
#include <string>

#include "Object.h"
#include "GlobalStuff.h"

class CInputReceiver :
	public CObject
{
protected:
	enum Where {
		FRONT, BACK
	};

	CInputReceiver(Where w = FRONT);
	virtual ~CInputReceiver();

public:
	virtual bool KeyPressed(unsigned short key, bool isRepeat) { return false; };
	virtual bool KeyReleased(unsigned short key) { return false; };

	virtual bool MousePress(int x, int y, int button) { return false; };
	virtual void MouseMove(int x, int y, int dx, int dy, int button) {};
	virtual void MouseRelease(int x, int y, int button) {};
	virtual bool IsAbove(int x, int y) { return false; };
	virtual void Draw() {};
	virtual std::string GetTooltip(int x,int y){return "No tooltip defined";};

	static void CollectGarbage();
	static CInputReceiver* GetReceiverAt(int x,int y);

	struct ContainerBox {
		ContainerBox();
		ContainerBox operator+(ContainerBox other);
		float x1;
		float y1;
		float x2;
		float y2;
	};
	bool InBox(float x, float y, const ContainerBox& box);
	void DrawBox(const ContainerBox& b, int how = -1);

	// transform from mouse (x,y) to opengl (x,y) (first in screen pixels,
	// second in orthogonal projection 0-1 left-right, bottom-top)
	static float MouseX(int x) { return float(x - gu->viewPosX) / gu->viewSizeX; }
	static float MouseY(int y) { return float(gu->viewSizeY - y) / gu->viewSizeY; }
	static float MouseMoveX(int x) { return float(x) / gu->viewSizeX; }
	static float MouseMoveY(int y) { return -float(y) / gu->viewSizeY; }

	static float guiAlpha;

	static CInputReceiver*& GetActiveReceiverRef() { return activeReceiver; }

protected:
	static CInputReceiver* activeReceiver;
};

std::deque<CInputReceiver*>& GetInputReceivers();

#endif /* INPUTRECEIVER_H */

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