⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 twcontroller.cpp

📁 这是整套横扫千军3D版游戏的源码
💻 CPP
字号:
#include <SDL_keysym.h>
#include <SDL_types.h>
#include "TWController.h"

#include "Platform/ConfigHandler.h"
#include "Game/Camera.h"
#include "LogOutput.h"
#include "Map/Ground.h"
#include "Game/UI/MouseHandler.h"

extern Uint8 *keys;

CTWController::CTWController(int num)
	: CCameraController(num)
{
	scrollSpeed = configHandler.GetInt("TWScrollSpeed",10) * 0.1f;
	enabled = !!configHandler.GetInt("TWEnabled",1);
	fov = configHandler.GetFloat("TWFOV", 45.0f);
}

void CTWController::KeyMove(float3 move)
{
	float3 flatForward=camera->forward;
	flatForward.y=0;
	flatForward.Normalize();

	move*=sqrt(move.z)*200;
	pos+=(flatForward*move.y+camera->right*move.x)*scrollSpeed;
}

void CTWController::MouseMove(float3 move)
{
	float dist=-camera->rot.x*1500;
	float pixelsize=camera->GetTanHalfFov()*2/gu->viewSizeY*dist*2;
	move*=(1+keys[SDLK_LSHIFT]*3)*pixelsize;
	float3 flatForward=camera->forward;
	flatForward.y=0;
	flatForward.Normalize();

	pos+=-(flatForward*move.y-camera->right*move.x)*scrollSpeed;
}

void CTWController::ScreenEdgeMove(float3 move)
{
	if(mouse->lasty<gu->viewSizeY/3){
		camera->rot.y-=move.x*gu->lastFrameTime*0.5f*200;
		move.x=0;
	}
	KeyMove(move);
}

void CTWController::MouseWheelMove(float move)
{
	camera->rot.x-=move*0.001f;
}

float3 CTWController::GetPos()
{
	if(pos.x<0.01f)
		pos.x=0.01f;
	if(pos.z<0.01f)
		pos.z=0.01f;
	if(pos.x>(gs->mapx)*SQUARE_SIZE-0.01f)
		pos.x=(gs->mapx)*SQUARE_SIZE-0.01f;
	if(pos.z>(gs->mapy)*SQUARE_SIZE-0.01f)
		pos.z=(gs->mapy)*SQUARE_SIZE-0.01f;
	if(camera->rot.x>-0.1f)
		camera->rot.x=-0.1f;
	if(camera->rot.x<-PI*0.4f)
		camera->rot.x=-PI*0.4f;

	pos.y=ground->GetHeight(pos.x,pos.z);

	float3 dir;
	dir.x=(float)(sin(camera->rot.y)*cos(camera->rot.x));
	dir.y=(float)(sin(camera->rot.x));
	dir.z=(float)(cos(camera->rot.y)*cos(camera->rot.x));
	dir.Normalize();

	float dist=-camera->rot.x*1500;

	float3 cpos=pos-dir*dist;

	if(cpos.y<ground->GetHeight(cpos.x,cpos.z)+5)
		cpos.y=ground->GetHeight(cpos.x,cpos.z)+5;

	return cpos;
}

float3 CTWController::GetDir()
{
	float3 dir;
	dir.x=(float)(sin(camera->rot.y)*cos(camera->rot.x));
	dir.y=(float)(sin(camera->rot.x));
	dir.z=(float)(cos(camera->rot.y)*cos(camera->rot.x));
	dir.Normalize();
	return dir;
}

float3 CTWController::SwitchFrom() const
{
	return pos;
}

void CTWController::SwitchTo(bool showText)
{
	if(showText)
		logOutput.Print("Switching to Total War style camera");
}

void CTWController::GetState(std::vector<float>& fv) const
{
	fv.push_back(/* 0 */ (float)num);
	fv.push_back(/* 1 */ pos.x);
	fv.push_back(/* 2 */ pos.y);
	fv.push_back(/* 3 */ pos.z);
	fv.push_back(/* 4 */ camera->rot.x);
	fv.push_back(/* 5 */ camera->rot.y);
	fv.push_back(/* 6 */ camera->rot.z);
}

bool CTWController::SetState(const std::vector<float>& fv)
{
	if ((fv.size() != 7) || (fv[0] != (float)num)) {
		return false;
	}
	pos.x = fv[1];
	pos.y = fv[2];
	pos.z = fv[3];
	camera->rot.x = fv[4];
	camera->rot.y = fv[5];
	camera->rot.z = fv[6];
	return true;
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -