overviewcontroller.cpp
来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 93 行
CPP
93 行
#include "OverviewController.h"
#include "Map/Ground.h"
#include "Game/UI/MiniMap.h"
#include "Game/UI/MouseHandler.h"
#include "LogOutput.h"
COverviewController::COverviewController(int num)
: CCameraController(num)
{
enabled = false;
}
void COverviewController::KeyMove(float3 move)
{
}
void COverviewController::MouseMove(float3 move)
{
}
void COverviewController::ScreenEdgeMove(float3 move)
{
}
void COverviewController::MouseWheelMove(float move)
{
}
float3 COverviewController::GetPos()
{
// map not created when constructor run
pos.x = gs->mapx * 4.0f;
pos.z = gs->mapy * 4.0f;
const float aspect = (gu->viewSizeX / gu->viewSizeY);
const float height = max(pos.x / aspect, pos.z);
pos.y = ground->GetHeight(pos.x, pos.z) + (2.5f * height);
return pos;
}
float3 COverviewController::GetDir()
{
return float3(0.0f, -1.0f, -0.001f).Normalize();
}
void COverviewController::SetPos(const float3& newPos)
{
}
float3 COverviewController::SwitchFrom() const
{
float3 dir=mouse->dir;
float length=ground->LineGroundCol(pos,pos+dir*50000);
float3 rpos=pos+dir*length;
if (!gu->dualScreenMode) {
minimap->SetMinimized(minimizeMinimap);
}
return rpos;
}
void COverviewController::SwitchTo(bool showText)
{
if (showText) {
logOutput.Print("Switching to Overview style camera");
}
if (!gu->dualScreenMode) {
minimizeMinimap = minimap->GetMinimized();
minimap->SetMinimized(true);
}
}
void COverviewController::GetState(std::vector<float>& fv) const
{
fv.push_back(/* 0 */ (float)num);
fv.push_back(/* 1 */ pos.x);
fv.push_back(/* 2 */ pos.y);
fv.push_back(/* 3 */ pos.z);
}
bool COverviewController::SetState(const std::vector<float>& fv)
{
if ((fv.size() != 4) || (fv[0] != (float)num)) {
return false;
}
pos.x = fv[1];
pos.y = fv[2];
pos.z = fv[3];
return true;
}
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