readme_spring
来自「这是整套横扫千军3D版游戏的源码」· 代码 · 共 37 行
TXT
37 行
Lua-5.1.2 source code modifications:
1. Applied the pushhstring patch
2. Moved the following headers from src/ into include/:
- lua.h
- lualib.h
- lauxlib.h
- luaconf.h
3. Added the include/LuaInclude.h header
4. Made the following adjustments in luaconf.h:
//SPRING#undef LUA_COMPAT_GETN
#define LUA_COMPAT_GETN
//SPRING#define LUA_NUMBER_DOUBLE
//SPRING#define LUA_NUMBER double
#undef LUA_NUMBER_DOUBLE
#define LUA_NUMBER float
5. Moved the *.c files to *.cpp for C++ compilation
6. Swapped <math.h> includes with "float3.h" includes (for streflop)
6. GZIP'ed the following files:
doc/*
etc/*
test/*
src/lua.c
src/luac.c
7. Changed the return type of lua_toboolean from int to bool to prevent
compiler performance warnings on Visual Studio 2005.
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