loadlib.cpp

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/*
** $Id: loadlib.c,v 1.54a 2006/07/03 20:16:49 roberto Exp $
** Dynamic library loader for Lua
** See Copyright Notice in lua.h
**
** This module contains an implementation of loadlib for Unix systems
** that have dlfcn, an implementation for Darwin (Mac OS X), an
** implementation for Windows, and a stub for other systems.
*/


#include <stdlib.h>
#include <string.h>


#define loadlib_c
#define LUA_LIB

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


/* prefix for open functions in C libraries */
#define LUA_POF		"luaopen_"

/* separator for open functions in C libraries */
#define LUA_OFSEP	"_"


#define LIBPREFIX	"LOADLIB: "

#define POF		LUA_POF
#define LIB_FAIL	"open"


/* error codes for ll_loadfunc */
#define ERRLIB		1
#define ERRFUNC		2

#define setprogdir(L)		((void)0)


static void ll_unloadlib (void *lib);
static void *ll_load (lua_State *L, const char *path);
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym);



#if defined(LUA_DL_DLOPEN)
/*
** {========================================================================
** This is an implementation of loadlib based on the dlfcn interface.
** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
** NetBSD, AIX 4.2, HPUX 11, and  probably most other Unix flavors, at least
** as an emulation layer on top of native functions.
** =========================================================================
*/

#include <dlfcn.h>

static void ll_unloadlib (void *lib) {
  dlclose(lib);
}


static void *ll_load (lua_State *L, const char *path) {
  void *lib = dlopen(path, RTLD_NOW);
  if (lib == NULL) lua_pushstring(L, dlerror());
  return lib;
}


static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
  lua_CFunction f = (lua_CFunction)dlsym(lib, sym);
  if (f == NULL) lua_pushstring(L, dlerror());
  return f;
}

/* }====================================================== */



#elif defined(LUA_DL_DLL)
/*
** {======================================================================
** This is an implementation of loadlib for Windows using native functions.
** =======================================================================
*/

#include <windows.h>


#undef setprogdir

static void setprogdir (lua_State *L) {
  char buff[MAX_PATH + 1];
  char *lb;
  DWORD nsize = sizeof(buff)/sizeof(char);
  DWORD n = GetModuleFileNameA(NULL, buff, nsize);
  if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL)
    luaL_error(L, "unable to get ModuleFileName");
  else {
    *lb = '\0';
    luaL_gsub(L, lua_tostring(L, -1), LUA_EXECDIR, buff);
    lua_remove(L, -2);  /* remove original string */
  }
}


static void pusherror (lua_State *L) {
  int error = GetLastError();
  char buffer[128];
  if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
      NULL, error, 0, buffer, sizeof(buffer), NULL))
    lua_pushstring(L, buffer);
  else
    lua_pushfstring(L, "system error %d\n", error);
}

static void ll_unloadlib (void *lib) {
  FreeLibrary((HINSTANCE)lib);
}


static void *ll_load (lua_State *L, const char *path) {
  HINSTANCE lib = LoadLibraryA(path);
  if (lib == NULL) pusherror(L);
  return lib;
}


static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
  lua_CFunction f = (lua_CFunction)GetProcAddress((HINSTANCE)lib, sym);
  if (f == NULL) pusherror(L);
  return f;
}

/* }====================================================== */



#elif defined(LUA_DL_DYLD)
/*
** {======================================================================
** Native Mac OS X / Darwin Implementation
** =======================================================================
*/

#include <mach-o/dyld.h>


/* Mac appends a `_' before C function names */
#undef POF
#define POF	"_" LUA_POF


static void pusherror (lua_State *L) {
  const char *err_str;
  const char *err_file;
  NSLinkEditErrors err;
  int err_num;
  NSLinkEditError(&err, &err_num, &err_file, &err_str);
  lua_pushstring(L, err_str);
}


static const char *errorfromcode (NSObjectFileImageReturnCode ret) {
  switch (ret) {
    case NSObjectFileImageInappropriateFile:
      return "file is not a bundle";
    case NSObjectFileImageArch:
      return "library is for wrong CPU type";
    case NSObjectFileImageFormat:
      return "bad format";
    case NSObjectFileImageAccess:
      return "cannot access file";
    case NSObjectFileImageFailure:
    default:
      return "unable to load library";
  }
}


static void ll_unloadlib (void *lib) {
  NSUnLinkModule((NSModule)lib, NSUNLINKMODULE_OPTION_RESET_LAZY_REFERENCES);
}


static void *ll_load (lua_State *L, const char *path) {
  NSObjectFileImage img;
  NSObjectFileImageReturnCode ret;
  /* this would be a rare case, but prevents crashing if it happens */
  if(!_dyld_present()) {
    lua_pushliteral(L, "dyld not present");
    return NULL;
  }
  ret = NSCreateObjectFileImageFromFile(path, &img);
  if (ret == NSObjectFileImageSuccess) {
    NSModule mod = NSLinkModule(img, path, NSLINKMODULE_OPTION_PRIVATE |
                       NSLINKMODULE_OPTION_RETURN_ON_ERROR);
    NSDestroyObjectFileImage(img);
    if (mod == NULL) pusherror(L);
    return mod;
  }
  lua_pushstring(L, errorfromcode(ret));
  return NULL;
}


static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
  NSSymbol nss = NSLookupSymbolInModule((NSModule)lib, sym);
  if (nss == NULL) {
    lua_pushfstring(L, "symbol " LUA_QS " not found", sym);
    return NULL;
  }
  return (lua_CFunction)NSAddressOfSymbol(nss);
}

/* }====================================================== */



#else
/*
** {======================================================
** Fallback for other systems
** =======================================================
*/

#undef LIB_FAIL
#define LIB_FAIL	"absent"


#define DLMSG	"dynamic libraries not enabled; check your Lua installation"


static void ll_unloadlib (void *lib) {
  (void)lib;  /* to avoid warnings */
}


static void *ll_load (lua_State *L, const char *path) {
  (void)path;  /* to avoid warnings */
  lua_pushliteral(L, DLMSG);
  return NULL;
}


static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
  (void)lib; (void)sym;  /* to avoid warnings */
  lua_pushliteral(L, DLMSG);
  return NULL;
}

/* }====================================================== */
#endif



static void **ll_register (lua_State *L, const char *path) {
  void **plib;
  lua_pushfstring(L, "%s%s", LIBPREFIX, path);
  lua_gettable(L, LUA_REGISTRYINDEX);  /* check library in registry? */
  if (!lua_isnil(L, -1))  /* is there an entry? */
    plib = (void **)lua_touserdata(L, -1);
  else {  /* no entry yet; create one */
    lua_pop(L, 1);
    plib = (void **)lua_newuserdata(L, sizeof(const void *));
    *plib = NULL;
    luaL_getmetatable(L, "_LOADLIB");
    lua_setmetatable(L, -2);
    lua_pushfstring(L, "%s%s", LIBPREFIX, path);
    lua_pushvalue(L, -2);
    lua_settable(L, LUA_REGISTRYINDEX);
  }
  return plib;
}


/*
** __gc tag method: calls library's `ll_unloadlib' function with the lib
** handle
*/
static int gctm (lua_State *L) {
  void **lib = (void **)luaL_checkudata(L, 1, "_LOADLIB");
  if (*lib) ll_unloadlib(*lib);
  *lib = NULL;  /* mark library as closed */
  return 0;
}


static int ll_loadfunc (lua_State *L, const char *path, const char *sym) {
  void **reg = ll_register(L, path);
  if (*reg == NULL) *reg = ll_load(L, path);
  if (*reg == NULL)
    return ERRLIB;  /* unable to load library */
  else {
    lua_CFunction f = ll_sym(L, *reg, sym);
    if (f == NULL)
      return ERRFUNC;  /* unable to find function */
    lua_pushcfunction(L, f);
    return 0;  /* return function */
  }
}


static int ll_loadlib (lua_State *L) {
  const char *path = luaL_checkstring(L, 1);
  const char *init = luaL_checkstring(L, 2);
  int stat = ll_loadfunc(L, path, init);
  if (stat == 0)  /* no errors? */
    return 1;  /* return the loaded function */
  else {  /* error; error message is on stack top */
    lua_pushnil(L);
    lua_insert(L, -2);
    lua_pushstring(L, (stat == ERRLIB) ?  LIB_FAIL : "init");
    return 3;  /* return nil, error message, and where */
  }
}



/*
** {======================================================
** 'require' function
** =======================================================
*/


static int readable (const char *filename) {
  FILE *f = fopen(filename, "r");  /* try to open file */

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