error.cpp
来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 77 行
CPP
77 行
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#include <luabind/error.hpp>
namespace luabind
{
namespace
{
pcall_callback_fun pcall_callback = 0;
#ifdef LUABIND_NO_EXCEPTIONS
error_callback_fun error_callback = 0;
cast_failed_callback_fun cast_failed_callback = 0;
#endif
}
#ifdef LUABIND_NO_EXCEPTIONS
typedef void(*error_callback_fun)(lua_State*);
typedef void(*cast_failed_callback_fun)(lua_State*, LUABIND_TYPE_INFO);
void set_error_callback(error_callback_fun e)
{
error_callback = e;
}
void set_cast_failed_callback(cast_failed_callback_fun c)
{
cast_failed_callback = c;
}
error_callback_fun get_error_callback()
{
return error_callback;
}
cast_failed_callback_fun get_cast_failed_callback()
{
return cast_failed_callback;
}
#endif
void set_pcall_callback(pcall_callback_fun e)
{
pcall_callback = e;
}
pcall_callback_fun get_pcall_callback()
{
return pcall_callback;
}
}
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