class_rep.cpp
来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 1,676 行 · 第 1/3 页
CPP
1,676 行
}
// we can only reach this line if an exception was thrown
lua_error(L);
return 0; // will never be reached
#endif
}
/*
the functions dispatcher assumes the following:
upvalues:
1: method_rep* method, points to the method_rep that this dispatcher is to call
2: boolean force_static, is true if this is to be a static call
and false if it is a normal call (= virtual if possible).
stack:
1: object_rep* self, points to the object the call is being made on
*/
int luabind::detail::class_rep::function_dispatcher(lua_State* L)
{
#ifndef NDEBUG
/* lua_Debug tmp_;
assert(lua_getinfo(L, "u", &tmp_));
assert(tmp_.nups == 2);*/
assert(lua_type(L, lua_upvalueindex(1)) == LUA_TLIGHTUSERDATA);
assert(lua_type(L, lua_upvalueindex(2)) == LUA_TBOOLEAN);
assert(lua_type(L, lua_upvalueindex(3)) == LUA_TLIGHTUSERDATA);
assert(lua_touserdata(L, lua_upvalueindex(3)) == reinterpret_cast<void*>(0x1337));
// assert(lua_type(L, 1) == LUA_TUSERDATA);
#endif
method_rep* rep = static_cast<method_rep*>(lua_touserdata(L, lua_upvalueindex(1)));
int force_static_call = lua_toboolean(L, lua_upvalueindex(2));
bool ambiguous = false;
int match_index = -1;
int min_match = std::numeric_limits<int>::max();
bool found;
#ifdef LUABIND_NO_ERROR_CHECKING
if (rep->overloads().size() == 1)
{
match_index = 0;
}
else
{
#endif
int num_params = lua_gettop(L) /*- 1*/;
found = find_best_match(L, &rep->overloads().front(), rep->overloads().size()
, sizeof(overload_rep), ambiguous, min_match, match_index, num_params);
#ifdef LUABIND_NO_ERROR_CHECKING
}
#else
if (!found)
{
{
std::string msg = "no overload of '";
msg += rep->crep->name();
msg += ":";
msg += rep->name;
msg += "' matched the arguments (";
msg += stack_content_by_name(L, 1);
msg += ")\ncandidates are:\n";
std::string function_name;
function_name += rep->crep->name();
function_name += ":";
function_name += rep->name;
msg += get_overload_signatures(L, rep->overloads().begin()
, rep->overloads().end(), function_name);
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
else if (ambiguous)
{
{
std::string msg = "call of overloaded '";
msg += rep->crep->name();
msg += ":";
msg += rep->name;
msg += "(";
msg += stack_content_by_name(L, 1);
msg += ")' is ambiguous\nnone of the overloads have a best conversion:\n";
std::vector<const overload_rep_base*> candidates;
find_exact_match(L, &rep->overloads().front(), rep->overloads().size()
, sizeof(overload_rep), min_match, num_params, candidates);
std::string function_name;
function_name += rep->crep->name();
function_name += ":";
function_name += rep->name;
msg += get_overload_signatures_candidates(L, candidates.begin()
, candidates.end(), function_name);
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
#endif
#ifndef LUABIND_NO_EXCEPTIONS
try
{
#endif
const overload_rep& o = rep->overloads()[match_index];
if (force_static_call && !o.has_static())
{
lua_pushstring(L, "pure virtual function called");
}
else
{
return o.call(L, force_static_call != 0);
}
#ifndef LUABIND_NO_EXCEPTIONS
}
catch(const error&)
{
}
catch(const std::exception& e)
{
lua_pushstring(L, e.what());
}
catch (const char* s)
{
lua_pushstring(L, s);
}
catch(...)
{
std::string msg = rep->crep->name();
msg += ":";
msg += rep->name;
msg += "() threw an exception";
lua_pushstring(L, msg.c_str());
}
#endif
// we can only reach this line if an error occured
lua_error(L);
return 0; // will never be reached
}
#ifndef NDEBUG
#ifndef BOOST_NO_STRINGSTREAM
#include <sstream>
#else
#include <strstream>
#endif
namespace
{
std::string to_string(luabind::object const& o)
{
using namespace luabind;
if (type(o) == LUA_TSTRING) return object_cast<std::string>(o);
lua_State* L = o.interpreter();
LUABIND_CHECK_STACK(L);
#ifdef BOOST_NO_STRINGSTREAM
std::strstream s;
#else
std::stringstream s;
#endif
if (type(o) == LUA_TNUMBER)
{
s << object_cast<float>(o);
return s.str();
}
s << "<" << lua_typename(L, type(o)) << ">";
#ifdef BOOST_NO_STRINGSTREAM
s << std::ends;
#endif
return s.str();
}
std::string member_to_string(luabind::object const& e)
{
#if !defined(LUABIND_NO_ERROR_CHECKING)
using namespace luabind;
lua_State* L = e.interpreter();
LUABIND_CHECK_STACK(L);
if (type(e) == LUA_TFUNCTION)
{
e.push(L);
detail::stack_pop p(L, 1);
{
if (lua_getupvalue(L, -1, 3) == 0) return to_string(e);
detail::stack_pop p2(L, 1);
if (lua_touserdata(L, -1) != reinterpret_cast<void*>(0x1337)) return to_string(e);
}
#ifdef BOOST_NO_STRINGSTREAM
std::strstream s;
#else
std::stringstream s;
#endif
{
lua_getupvalue(L, -1, 2);
detail::stack_pop p2(L, 1);
int b = lua_toboolean(L, -1);
s << "<c++ function";
if (b) s << " (default)";
s << "> ";
}
{
lua_getupvalue(L, -1, 1);
detail::stack_pop p2(L, 1);
method_rep* m = static_cast<method_rep*>(lua_touserdata(L, -1));
s << m << "\n";
for (std::vector<overload_rep>::const_iterator i = m->overloads().begin();
i != m->overloads().end(); ++i)
{
std::string str;
i->get_signature(L, str);
s << " " << str << "\n";
}
}
#ifdef BOOST_NO_STRINGSTREAM
s << std::ends;
#endif
return s.str();
}
return to_string(e);
#else
return "";
#endif
}
}
std::string luabind::detail::class_rep::class_info_string(lua_State* L) const
{
#ifdef BOOST_NO_STRINGSTREAM
std::strstream ret;
#else
std::stringstream ret;
#endif
ret << "CLASS: " << m_name << "\n";
ret << "dynamic dispatch functions:\n------------------\n";
for (luabind::iterator i(m_table), end; i != end; ++i)
{
luabind::object e = *i;
ret << " " << to_string(i.key()) << ": " << member_to_string(e) << "\n";
}
ret << "default implementations:\n------------------\n";
for (luabind::iterator i(m_default_table), end; i != end; ++i)
{
luabind::object e = *i;
ret << " " << to_string(i.key()) << ": " << member_to_string(e) << "\n";
}
#ifdef BOOST_NO_STRINGSTREAM
ret << std::ends;
#endif
return ret.str();
}
#endif
void luabind::detail::class_rep::add_base_class(const luabind::detail::class_rep::base_info& binfo)
{
// If you hit this assert you are deriving from a type that is not registered
// in lua. That is, in the class_<> you are giving a baseclass that isn't registered.
// Please note that if you don't need to have access to the base class or the
// conversion from the derived class to the base class, you don't need
// to tell luabind that it derives.
assert(binfo.base && "You cannot derive from an unregistered type");
class_rep* bcrep = binfo.base;
// import all functions from the base
typedef std::list<detail::method_rep> methods_t;
for (methods_t::const_iterator i = bcrep->m_methods.begin();
i != bcrep->m_methods.end(); ++i)
{
add_method(*i);
}
// import all getters from the base
for (std::map<const char*, callback, ltstr>::const_iterator i = bcrep->m_getters.begin();
i != bcrep->m_getters.end(); ++i)
{
callback& m = m_getters[i->first];
m.pointer_offset = i->second.pointer_offset + binfo.pointer_offset;
m.func = i->second.func;
#ifndef LUABIND_NO_ERROR_CHECKING
m.match = i->second.match;
m.sig = i->second.sig;
#endif
}
// import all setters from the base
for (std::map<const char*, callback, ltstr>::const_iterator i = bcrep->m_setters.begin();
i != bcrep->m_setters.end(); ++i)
{
callback& m = m_setters[i->first];
m.pointer_offset = i->second.pointer_offset + binfo.pointer_offset;
m.func = i->second.func;
#ifndef LUABIND_NO_ERROR_CHECKING
m.match = i->second.match;
m.sig = i->second.sig;
#endif
}
// import all static constants
for (std::map<const char*, int, ltstr>::const_iterator i = bcrep->m_static_constants.begin();
i != bcrep->m_static_constants.end(); ++i)
{
int& v = m_static_constants[i->first];
v = i->second;
}
// import all operators
for (int i = 0; i < number_of_operators; ++i)
{
for (std::vector<operator_callback>::const_iterator j = bcrep->m_operators[i].begin();
j != bcrep->m_operators[i].end(); ++j)
m_operators[i].push_back(*j);
}
// also, save the baseclass info to be used for typecasts
m_bases.push_back(binfo);
}
int luabind::detail::class_rep::super_callback(lua_State* L)
{
int args = lua_gettop(L);
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, lua_upvalueindex(2)));
class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, lua_upvalueindex(1)));
class_rep* base = crep->bases()[0].base;
if (base->get_class_type() == class_rep::lua_class)
{
if (base->bases().empty())
{
obj->set_flags(obj->flags() & ~object_rep::call_super);
lua_pushstring(L, "super");
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
}
else
{
lua_pushstring(L, "super");
lua_pushlightuserdata(L, base);
lua_pushvalue(L, lua_upvalueindex(2));
lua_pushcclosure(L, super_callback, 2);
lua_settable(L, LUA_GLOBALSINDEX);
}
base->get_table(L);
lua_pushstring(L, "__init");
lua_gettable(L, -2);
lua_insert(L, 1);
lua_pop(L, 1);
lua_pushvalue(L, lua_upvalueindex(2));
lua_insert(L, 2);
lua_call(L, args + 1, 0);
// TODO: instead of clearing the global variable "super"
// store it temporarily in the registry. maybe we should
// have some kind of warning if the super global is used?
lua_pushstring(L, "super");
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
}
else
{
obj->set_flags(obj->flags() & ~object_rep::call_super);
// we need to push some garbage at index 1 to make the construction work
lua_pushboolean(L, 1);
lua_insert(L, 1);
construct_rep* rep = &base->m_constructor;
bool ambiguous = false;
int match_index = -1;
int min_match = std::numeric_limits<int>::max();
bool found;
#ifdef LUABIND_NO_ERROR_CHECKING
if (rep->overloads.size() == 1)
{
match_index = 0;
}
else
{
#endif
int num_params = lua_gettop(L) - 1;
found = find_best_match(L, &rep->overloads.front(), rep->overloads.size(), sizeof(construct_rep::overload_t), ambiguous, min_match, match_index, num_params);
#ifdef LUABIND_NO_ERROR_CHECKING
}
#else
if (!found)
{
{
std::string msg = "no constructor of '";
msg += base->m_name;
msg += "' matched the arguments (";
msg += stack_content_by_name(L, 2);
msg += ")";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
else if (ambiguous)
{
{
std::string msg = "call of overloaded constructor '";
msg += base->m_name;
msg += "(";
msg += stack_content_by_name(L, 2);
msg += ")' is ambiguous";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
// TODO: should this be a warning or something?
/*
// since the derived class is a lua class
// it may have reimplemented virtual functions
// therefore, we have to instantiate the Basewrapper
// if there is no basewrapper, throw a run-time error
if (!rep->overloads[match_index].has_wrapped_construct())
{
{
std::string msg = "Cannot derive from C++ class '";
msg += base->name();
msg += "'. It does not have a wrapped type";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
*/
#endif
#ifndef LUABIND_NO_EXCEPTIONS
try
{
#endif
lua_pushvalue(L, lua_upvalueindex(2));
weak_ref backref(L, -1);
lua_pop(L, 1);
void* storage_ptr = obj->ptr();
if (!rep->overloads[match_index].has_wrapped_construct())
{
// if the type doesn't have a wrapped type, use the ordinary constructor
void* instance = rep->overloads[match_index].construct(L, backref);
if (crep->has_holder())
{
crep->m_construct_holder(storage_ptr, instance);
}
else
{
obj->set_object(instance);
}
}
else
{
// get reference to lua object
/* lua_pushvalue(L, lua_upvalueindex(2));
detail::lua_reference ref;
ref.set(L);
void* instance = rep->overloads[match_index].construct_wrapped(L, ref);*/
void* instance = rep->overloads[match_index].construct_wrapped(L, backref);
if (crep->has_holder())
{
crep->m_construct_holder(storage_ptr, instance);
}
else
{
obj->set_object(instance);
}
}
// TODO: is the wrapped type destructed correctly?
// it should, since the destructor is either the wrapped type's
// destructor or the base type's destructor, depending on wether
// the type has a wrapped type or not.
obj->set_destructor(base->destructor());
return 0;
#ifndef LUABIND_NO_EXCEPTIONS
}
catch(const error&)
{
}
catch(const std::exception& e)
{
lua_pushstring(L, e.what());
}
catch(const char* s)
{
lua_pushstring(L, s);
}
catch(...)
{
std::string msg = base->m_name;
msg += "() threw an exception";
lua_pushstring(L, msg.c_str());
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?