class_rep.cpp

来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 1,676 行 · 第 1/3 页

CPP
1,676
字号
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg

// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.

#include <luabind/lua_include.hpp>

#include <luabind/detail/stack_utils.hpp>
#include <luabind/luabind.hpp>
#include <utility>

using namespace luabind::detail;

namespace luabind { namespace detail
{
	struct method_name
	{
		method_name(char const* n): name(n) {}
		bool operator()(method_rep const& o) const
		{ return std::strcmp(o.name, name) == 0; }
		char const* name;
	};
}}


#ifndef LUABIND_NO_ERROR_CHECKING

	std::string luabind::detail::get_overload_signatures_candidates(
			lua_State* L
			, std::vector<const overload_rep_base*>::iterator start
			, std::vector<const overload_rep_base*>::iterator end
			, std::string name)
	{
		std::string s;
		for (; start != end; ++start)
		{
			s += name;
			(*start)->get_signature(L, s);
			s += "\n";
		}
		return s;
	}

#endif


luabind::detail::class_rep::class_rep(LUABIND_TYPE_INFO type
	, const char* name
	, lua_State* L
	,  void(*destructor)(void*)
	,  void(*const_holder_destructor)(void*)
	, LUABIND_TYPE_INFO holder_type
	, LUABIND_TYPE_INFO const_holder_type
	, void*(*extractor)(void*)
	, const void*(*const_extractor)(void*)
	, void(*const_converter)(void*,void*)
	, void(*construct_holder)(void*,void*)
	, void(*construct_const_holder)(void*,void*)
	, void(*default_construct_holder)(void*)
	, void(*default_construct_const_holder)(void*)
	, void(*adopt_fun)(void*)
	, int holder_size
	, int holder_alignment)

	: m_type(type)
	, m_holder_type(holder_type)
	, m_const_holder_type(const_holder_type)
	, m_extractor(extractor)
	, m_const_extractor(const_extractor)
	, m_const_converter(const_converter)
	, m_construct_holder(construct_holder)
	, m_construct_const_holder(construct_const_holder)
	, m_default_construct_holder(default_construct_holder)
	, m_default_construct_const_holder(default_construct_const_holder)
	, m_adopt_fun(adopt_fun)
	, m_holder_size(holder_size)
	, m_holder_alignment(holder_alignment)
	, m_name(name)
	, m_class_type(cpp_class)
	, m_destructor(destructor)
	, m_const_holder_destructor(const_holder_destructor)
	, m_operator_cache(0)
{
	assert(m_holder_alignment >= 1 && "internal error");

	lua_newtable(L);
	handle(L, -1).swap(m_table);
	lua_newtable(L);
	handle(L, -1).swap(m_default_table);
	lua_pop(L, 2);

	class_registry* r = class_registry::get_registry(L);
	assert((r->cpp_class() != LUA_NOREF) && "you must call luabind::open()");

	detail::getref(L, r->cpp_class());
	lua_setmetatable(L, -2);

	lua_pushvalue(L, -1); // duplicate our user data
	m_self_ref.set(L);

	m_instance_metatable = r->cpp_instance();
}

luabind::detail::class_rep::class_rep(lua_State* L, const char* name)
	: m_type(LUABIND_INVALID_TYPE_INFO)
	, m_holder_type(LUABIND_INVALID_TYPE_INFO)
	, m_const_holder_type(LUABIND_INVALID_TYPE_INFO)
	, m_extractor(0)
	, m_const_extractor(0)
	, m_const_converter(0)
	, m_construct_holder(0)
	, m_construct_const_holder(0)
	, m_default_construct_holder(0)
	, m_default_construct_const_holder(0)
	, m_adopt_fun(0)
	, m_holder_size(0)
	, m_holder_alignment(1)
	, m_name(name)
	, m_class_type(lua_class)
	, m_destructor(0)
	, m_const_holder_destructor(0)
	, m_operator_cache(0)
{
	lua_newtable(L);
	handle(L, -1).swap(m_table);
	lua_newtable(L);
	handle(L, -1).swap(m_default_table);
	lua_pop(L, 2);

	class_registry* r = class_registry::get_registry(L);
	assert((r->cpp_class() != LUA_NOREF) && "you must call luabind::open()");

	detail::getref(L, r->lua_class());
	lua_setmetatable(L, -2);
	lua_pushvalue(L, -1); // duplicate our user data
	m_self_ref.set(L);

	m_instance_metatable = r->lua_instance();
}

luabind::detail::class_rep::~class_rep()
{
}

// leaves object on lua stack
std::pair<void*,void*> 
luabind::detail::class_rep::allocate(lua_State* L) const
{
	const int overlap = sizeof(object_rep)&(m_holder_alignment-1);
	const int padding = overlap==0?0:m_holder_alignment-overlap;
	const int size = sizeof(object_rep) + padding + m_holder_size;

	char* mem = static_cast<char*>(lua_newuserdata(L, size));
	char* ptr = mem + sizeof(object_rep) + padding;

	return std::pair<void*,void*>(mem,ptr);
}
/*
#include <iostream>
namespace
{
	void dump_stack(lua_State* L)
	{
		for (int i = 1; i <= lua_gettop(L); ++i)
		{
			int t = lua_type(L, i);
			switch (t)
			{
			case LUA_TNUMBER:
				std::cout << "[" << i << "] number: " << lua_tonumber(L, i) << "\n";
				break;
			case LUA_TSTRING:
				std::cout << "[" << i << "] string: " << lua_tostring(L, i) << "\n";
				break;
			case LUA_TUSERDATA:
				std::cout << "[" << i << "] userdata: " << lua_touserdata(L, i) << "\n";
				break;
			case LUA_TTABLE:
				std::cout << "[" << i << "] table:\n";
				break;
			case LUA_TNIL:
				std::cout << "[" << i << "] nil:\n";
				break;
			}
		}
	}
}
*/

void luabind::detail::class_rep::adopt(bool const_obj, void* obj)
{
	if (m_adopt_fun == 0) return;

	if (m_extractor)
	{
		assert(m_const_extractor);
		if (const_obj)
			m_adopt_fun(const_cast<void*>(m_const_extractor(obj)));
		else
			m_adopt_fun(m_extractor(obj));
	}
	else
	{
		m_adopt_fun(obj);
	}
}

// lua stack: userdata, key
int luabind::detail::class_rep::gettable(lua_State* L)
{
	// if key is nil, return nil
	if (lua_isnil(L, 2))
	{
		lua_pushnil(L);
		return 1;
	}

	object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));

	// we have to ignore the first argument since this may point to
	// a method that is not present in this class (but in a subclass)
	const char* key = lua_tostring(L, 2);

#ifndef LUABIND_NO_ERROR_CHECKING

	if (std::strlen(key) != lua_strlen(L, 2))
	{
		{
			std::string msg("luabind does not support "
				"member names with extra nulls:\n");
			msg += std::string(lua_tostring(L, 2), lua_strlen(L, 2));
			lua_pushstring(L, msg.c_str());
		}
		lua_error(L);
	}

#endif

	// special case to see if this is a null-pointer
	if (key && !std::strcmp(key, "__ok"))
	{
		class_rep* crep = obj->crep();

		void* p = crep->extractor() ? crep->extractor()(obj->ptr())
			: obj->ptr();

		lua_pushboolean(L, p != 0);
		return 1;
	}

// First, look in the instance's table
	detail::lua_reference const& tbl = obj->get_lua_table();
	if (tbl.is_valid())
	{
		tbl.get(L);
		lua_pushvalue(L, 2);
		lua_gettable(L, -2);
		if (!lua_isnil(L, -1)) 
		{
			lua_remove(L, -2); // remove table
			return 1;
		}
		lua_pop(L, 2);
	}

// Then look in the class' table for this member
	obj->crep()->get_table(L);
	lua_pushvalue(L, 2);
	lua_gettable(L, -2);

	if (!lua_isnil(L, -1)) 
	{
		lua_remove(L, -2); // remove table
		return 1;
	}
	lua_pop(L, 2);

	std::map<const char*, callback, ltstr>::iterator j = m_getters.find(key);
	if (j != m_getters.end())
	{
		// the name is a data member
		return j->second.func(L, j->second.pointer_offset);
	}

	lua_pushnil(L);
	return 1;
}

// called from the metamethod for __newindex
// the object pointer is passed on the lua stack
// lua stack: userdata, key, value
bool luabind::detail::class_rep::settable(lua_State* L)
{
	// if the key is 'nil' fail
	if (lua_isnil(L, 2)) return false;

	// we have to ignore the first argument since this may point to
	// a method that is not present in this class (but in a subclass)

	const char* key = lua_tostring(L, 2);

	if (std::strlen(key) == lua_strlen(L, 2))
	{
		std::map<const char*, callback, ltstr>::iterator j = m_setters.find(key);
		if (j != m_setters.end())
		{
			// the name is a data member
#ifndef LUABIND_NO_ERROR_CHECKING
			if (j->second.match(L, 3) < 0)
			{
				std::string msg("the attribute '");
				msg += m_name;
				msg += ".";
				msg += key;
				msg += "' is of type: ";
				j->second.sig(L, msg);
				msg += "\nand does not match: (";
				msg += stack_content_by_name(L, 3);
				msg += ")";
				lua_pushstring(L, msg.c_str());
				return false;
			}
#endif
			j->second.func(L, j->second.pointer_offset);
			return true;
		}

		if (m_getters.find(key) != m_getters.end())
		{
			// this means that we have a getter but no
			// setter for an attribute. We will then fail
			// because that attribute is read-only
			std::string msg("the attribute '");
			msg += m_name;
			msg += ".";
			msg += key;
			msg += "' is read only";
			lua_pushstring(L, msg.c_str());
			return false;
		}
	}

	// set the attribute to the object's table
	object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
	detail::lua_reference& tbl = obj->get_lua_table();
	if (!tbl.is_valid())
	{
		// this is the first time we are trying to add
		// a member to this instance, create the table.
		lua_newtable(L);
		lua_pushvalue(L, -1);
		tbl.set(L);
	}
	else
	{
		tbl.get(L);
	}
	lua_pushvalue(L, 2);
	lua_pushvalue(L, 3);
	lua_settable(L, 4);
	lua_pop(L, 3);
	return true;
}

int class_rep::gettable_dispatcher(lua_State* L)
{
	object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
	return obj->crep()->gettable(L);
}

// this is called as __newindex metamethod on every instance of this class
int luabind::detail::class_rep::settable_dispatcher(lua_State* L)
{
	object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));

	bool success = obj->crep()->settable(L);

#ifndef LUABIND_NO_ERROR_CHECKING

	if (!success)
	{
		// class_rep::settable() will leave
		// error message on the stack in case
		// of failure
		lua_error(L);
	}

#endif

	return 0;
}


int luabind::detail::class_rep::operator_dispatcher(lua_State* L)
{
	for (int i = 0; i < 2; ++i)
	{
		if (is_class_object(L, 1 + i))
		{
            int nargs = lua_gettop(L);

            lua_pushvalue(L, lua_upvalueindex(1));
			lua_gettable(L, 1 + i);

			if (lua_isnil(L, -1))
			{
				lua_pop(L, 1);
				continue;
			}

			lua_insert(L, 1); // move the function to the bottom

            nargs = lua_toboolean(L, lua_upvalueindex(2)) ? 1 : nargs;

            if (lua_toboolean(L, lua_upvalueindex(2))) // remove trailing nil
                lua_remove(L, 3);

            lua_call(L, nargs, 1);
            return 1;
		}
	}

	lua_pop(L, lua_gettop(L));
	lua_pushstring(L, "No such operator defined");
	lua_error(L);

	return 0;
}

// this is called as metamethod __call on the class_rep.
int luabind::detail::class_rep::constructor_dispatcher(lua_State* L)
{
	class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, 1));
	construct_rep* rep = &crep->m_constructor;

	bool ambiguous = false;
	int match_index = -1;
	int min_match = std::numeric_limits<int>::max();
	bool found;

#ifdef LUABIND_NO_ERROR_CHECKING

	if (rep->overloads.size() == 1)
	{
		match_index = 0;
	}
	else
	{

#endif

		int num_params = lua_gettop(L) - 1;
		found = find_best_match(L, &rep->overloads.front(), rep->overloads.size(), sizeof(construct_rep::overload_t), ambiguous, min_match, match_index, num_params);

#ifdef LUABIND_NO_ERROR_CHECKING
	}

#else

	if (!found)
	{
		{
			std::string msg("no constructor of '");
			msg += crep->name();
			msg += "' matched the arguments (";
			msg += stack_content_by_name(L, 2);
			msg += ")\n candidates are:\n";

			msg += get_overload_signatures(L, rep->overloads.begin(), rep->overloads.end(), crep->name());

			lua_pushstring(L, msg.c_str());
		}
		lua_error(L);
	}
	else if (ambiguous)
	{
		{
			std::string msg("call of overloaded constructor '");
			msg += crep->m_name;
			msg +=  "(";
			msg += stack_content_by_name(L, 2);
			msg += ")' is ambiguous\nnone of the overloads have a best conversion:\n";

			std::vector<const overload_rep_base*> candidates;
			find_exact_match(L, &rep->overloads.front(), rep->overloads.size(), sizeof(construct_rep::overload_t), min_match, num_params, candidates);
			msg += get_overload_signatures_candidates(L, candidates.begin(), candidates.end(), crep->name());

			lua_pushstring(L, msg.c_str());
		}
		lua_error(L);
	}

#endif

#ifndef LUABIND_NO_EXCEPTIONS

	try
	{

#endif
		void* obj_rep;
		void* held;

		boost::tie(obj_rep,held) = crep->allocate(L);

		weak_ref backref(L, -1);

		void* object_ptr = rep->overloads[match_index].construct(L, backref);

		if (crep->has_holder())
		{
			crep->m_construct_holder(held, object_ptr);
			object_ptr = held;
		}
		new(obj_rep) object_rep(object_ptr, crep, object_rep::owner, crep->destructor());

		detail::getref(L, crep->m_instance_metatable);
		lua_setmetatable(L, -2);
		return 1;

#ifndef LUABIND_NO_EXCEPTIONS

	}
    
    catch(const error&)
    {
    }
	catch(const std::exception& e)
	{
		lua_pushstring(L, e.what());
	}
	catch(const char* s)
	{
		lua_pushstring(L, s);
	}
	catch(...)
	{
		{
			std::string msg = crep->name();
			msg += "() threw an exception";
			lua_pushstring(L, msg.c_str());
		}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?