policy.hpp

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HPP
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg

// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.


#ifndef LUABIND_POLICY_HPP_INCLUDED
#define LUABIND_POLICY_HPP_INCLUDED

#include <luabind/config.hpp>

#include <typeinfo>
#include <string>

#include <boost/type_traits/is_enum.hpp>
#include <boost/type_traits/is_array.hpp>
#include <boost/mpl/bool.hpp>
#include <boost/mpl/integral_c.hpp>
#include <boost/mpl/equal_to.hpp>
#include <boost/mpl/eval_if.hpp>
#include <boost/mpl/or.hpp>
#include <boost/type_traits/add_reference.hpp>
#include <boost/type_traits/is_pointer.hpp>
#include <boost/type_traits/is_base_and_derived.hpp>
#include <boost/bind/arg.hpp>
#include <boost/limits.hpp>
#include <boost/tuple/tuple.hpp>
#include <boost/version.hpp>

#include <luabind/detail/class_registry.hpp>
#include <luabind/detail/primitives.hpp>
#include <luabind/detail/object_rep.hpp>
#include <luabind/detail/typetraits.hpp>
#include <luabind/detail/class_cache.hpp>
#include <luabind/detail/debug.hpp>
#include <luabind/detail/class_rep.hpp>

#include <boost/type_traits/add_reference.hpp>

#include <luabind/detail/decorate_type.hpp>
#include <luabind/weak_ref.hpp>
#include <luabind/back_reference_fwd.hpp>

#include <luabind/value_wrapper.hpp>
#include <luabind/from_stack.hpp>

namespace luabind
{
	namespace detail
	{
		struct conversion_policy_base {};
	}

	template<int N, bool HasArg = true>
	struct conversion_policy : detail::conversion_policy_base
	{
		BOOST_STATIC_CONSTANT(int, index = N);
		BOOST_STATIC_CONSTANT(bool, has_arg = HasArg);
	};

	class index_map
	{
	public:
		index_map(const int* m): m_map(m) {}

		int operator[](int index) const
		{
			return m_map[index];
		}

	private:
		const int* m_map;
	};

	namespace converters
	{
		using luabind::detail::yes_t;
		using luabind::detail::no_t;
		using luabind::detail::by_value;
		using luabind::detail::by_reference;
		using luabind::detail::by_const_reference;
		using luabind::detail::by_pointer;
		using luabind::detail::by_const_pointer;

		no_t is_user_defined(...);
	}

	namespace detail
	{
		template<class T>
		struct is_user_defined
		{
			BOOST_STATIC_CONSTANT(bool, value = 
				sizeof(luabind::converters::is_user_defined(LUABIND_DECORATE_TYPE(T))) == sizeof(yes_t));
		};

		LUABIND_API int implicit_cast(const class_rep* crep, LUABIND_TYPE_INFO const&, int& pointer_offset);
	}

//	 template<class T> class functor;
	 class weak_ref;
}

namespace luabind { namespace detail
{
	template<class>
	struct is_primitive;
/*
	template<class T>
	yes_t is_lua_functor_test(const functor<T>&);

#if defined(BOOST_MSVC) && (BOOST_MSVC <= 1300)
	no_t is_lua_functor_test(...);
#else
	template<class T>
	no_t is_lua_functor_test(const T&);
#endif

	template<class T>
	struct is_lua_functor
	{
		static T t;

		BOOST_STATIC_CONSTANT(bool, value = sizeof(is_lua_functor_test(t)) == sizeof(yes_t));
	};
*/
	template<class H, class T>
	struct policy_cons
	{
		typedef H head;
		typedef T tail;

		template<class U>
		policy_cons<U, policy_cons<H,T> > operator,(policy_cons<U,detail::null_type>)
		{
			return policy_cons<U, policy_cons<H,T> >();
		}

		template<class U>
		policy_cons<U, policy_cons<H,T> > operator+(policy_cons<U,detail::null_type>)
		{
			return policy_cons<U, policy_cons<H,T> >();
		}

		template<class U>
		policy_cons<U, policy_cons<H,T> > operator|(policy_cons<U,detail::null_type>)
		{
			return policy_cons<U, policy_cons<H,T> >();
		}
	};

	struct indirection_layer
	{
		template<class T>
		indirection_layer(const T&);
	};

	yes_t is_policy_cons_test(const null_type&);
	template<class H, class T>
	yes_t is_policy_cons_test(const policy_cons<H,T>&);
	no_t is_policy_cons_test(...);

	template<class T>
	struct is_policy_cons
	{
		static const T& t;

		BOOST_STATIC_CONSTANT(bool, value = 
			sizeof(is_policy_cons_test(t)) == sizeof(yes_t));

		typedef boost::mpl::bool_<value> type;
	};	

	template<bool>
	struct is_string_literal
	{
		static no_t helper(indirection_layer);
		static yes_t helper(const char*);
	};

	template<>
	struct is_string_literal<false>
	{
		static no_t helper(indirection_layer);
	};
	

	template<class T>
	struct is_primitive/*: boost::mpl::bool_c<false>*/ 
	{
		static T t;

		BOOST_STATIC_CONSTANT(bool, value =
				sizeof(is_string_literal<boost::is_array<T>::value>::helper(t)) == sizeof(yes_t));
	};

#define LUABIND_INTEGER_TYPE(type) \
	template<> struct is_primitive<type> : boost::mpl::true_ {}; \
	template<> struct is_primitive<type const> : boost::mpl::true_ {}; \
	template<> struct is_primitive<type const&> : boost::mpl::true_ {}; \
	template<> struct is_primitive<unsigned type> : boost::mpl::true_ {}; \
	template<> struct is_primitive<unsigned type const> : boost::mpl::true_ {}; \
	template<> struct is_primitive<unsigned type const&> : boost::mpl::true_ {};

	LUABIND_INTEGER_TYPE(char)
	LUABIND_INTEGER_TYPE(short)
	LUABIND_INTEGER_TYPE(int)
	LUABIND_INTEGER_TYPE(long)

	template<> struct is_primitive<signed char> : boost::mpl::true_ {}; \
	template<> struct is_primitive<signed char const> : boost::mpl::true_ {}; \
	template<> struct is_primitive<signed char const&> : boost::mpl::true_ {}; \
	
#undef LUABIND_INTEGER_TYPE
	
	template<> struct is_primitive<luabind::weak_ref>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const luabind::weak_ref>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const luabind::weak_ref&>: boost::mpl::bool_<true> {};
	
	template<> struct is_primitive<float>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<double>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<long double>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<char*>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<bool>: boost::mpl::bool_<true> {};

	template<> struct is_primitive<const float>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const double>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const long double>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const char*>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const char* const>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const bool>: boost::mpl::bool_<true> {};

	// TODO: add more
	template<> struct is_primitive<const float&>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const double&>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const long double&>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const bool&>: boost::mpl::bool_<true> {};

	template<> struct is_primitive<const std::string&>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<std::string>: boost::mpl::bool_<true> {};
	template<> struct is_primitive<const std::string>: boost::mpl::bool_<true> {};


	template<class Direction> struct primitive_converter;
	
	template<>
	struct primitive_converter<cpp_to_lua>
	{
		typedef boost::mpl::bool_<false> is_value_converter;
		typedef primitive_converter type;
		
		void apply(lua_State* L, int v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, short v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, char v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, long v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, unsigned int v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, unsigned short v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, unsigned char v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, unsigned long v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, float v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, double v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, long double v) { lua_pushnumber(L, (lua_Number)v); }
		void apply(lua_State* L, const char* v) 
		{ 
			if (v)
			{
				lua_pushstring(L, v); 
			}
			else
			{
				lua_pushnil(L);
			}
		}
		void apply(lua_State* L, const std::string& v)
		{ lua_pushlstring(L, v.data(), v.size()); }
		void apply(lua_State* L, bool b) { lua_pushboolean(L, b); }
	};

	template<>
	struct primitive_converter<lua_to_cpp>
	{
		typedef boost::mpl::bool_<false> is_value_converter;
		typedef primitive_converter type;

		#define PRIMITIVE_CONVERTER(prim) \
			prim apply(lua_State* L, luabind::detail::by_const_reference<prim>, int index) { return apply(L, detail::by_value<prim>(), index); } \
			prim apply(lua_State* L, luabind::detail::by_value<const prim>, int index) { return apply(L, detail::by_value<prim>(), index); } \
			prim apply(lua_State* L, luabind::detail::by_value<prim>, int index)

		#define PRIMITIVE_MATCHER(prim) \
			static int match(lua_State* L, luabind::detail::by_const_reference<prim>, int index) { return match(L, detail::by_value<prim>(), index); } \
			static int match(lua_State* L, luabind::detail::by_value<const prim>, int index) { return match(L, detail::by_value<prim>(), index); } \
			static int match(lua_State* L, luabind::detail::by_value<prim>, int index)

		PRIMITIVE_CONVERTER(bool) { return lua_toboolean(L, index) == 1; }
		PRIMITIVE_MATCHER(bool) { if (lua_type(L, index) == LUA_TBOOLEAN) return 0; else return -1; }

		PRIMITIVE_CONVERTER(int) { return static_cast<int>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(int) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(unsigned int) { return static_cast<unsigned int>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(unsigned int) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(char) { return static_cast<char>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(char) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(signed char) { return static_cast<char>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(signed char) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }
		
		PRIMITIVE_CONVERTER(unsigned char) { return static_cast<unsigned char>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(unsigned char) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(short) { return static_cast<short>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(short) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(unsigned short) { return static_cast<unsigned short>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(unsigned short) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(long) { return static_cast<long>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(long) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(unsigned long) { return static_cast<unsigned long>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(unsigned long) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(float) { return static_cast<float>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(float) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(double) { return static_cast<double>(lua_tonumber(L, index)); }
		PRIMITIVE_MATCHER(double) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }

		PRIMITIVE_CONVERTER(std::string)
		{ return std::string(lua_tostring(L, index), lua_strlen(L, index)); }
		PRIMITIVE_MATCHER(std::string) { if (lua_type(L, index) == LUA_TSTRING) return 0; else return -1; }

		PRIMITIVE_CONVERTER(luabind::weak_ref)
		{
			LUABIND_CHECK_STACK(L);
			return luabind::weak_ref(L, index);
		}

		PRIMITIVE_MATCHER(luabind::weak_ref) { (void)index; (void)L; return (std::numeric_limits<int>::max)() - 1; }
		
		const char* apply(lua_State* L, detail::by_const_pointer<char>, int index) 
		{
			return static_cast<const char*>(lua_tostring(L, index)); 
		}

		const char* apply(lua_State* L, detail::by_const_pointer<const char>, int index) 
		{ 
			return static_cast<const char*>(lua_tostring(L, index)); 
		}

		static int match(lua_State* L, by_const_pointer<char>, int index) 
		{ 
			return lua_type(L, index) == LUA_TSTRING
				|| lua_isnil(L, index) ? 0 : -1;
		}
		static int match(lua_State* L, by_const_pointer<const char>, int index) 
		{ 
			return lua_type(L, index) == LUA_TSTRING
				|| lua_isnil(L, index) ? 0 : -1;
		}

		template<class T>
		void converter_postcall(lua_State*, T, int) {}
		
		#undef PRIMITIVE_MATCHER
		#undef PRIMITIVE_CONVERTER
	};



// ********** user defined converter ***********

	template<class Direction> struct user_defined_converter;
	
	template<>
	struct user_defined_converter<lua_to_cpp>
	{
		typedef boost::mpl::bool_<false> is_value_converter;
		typedef user_defined_converter type;
		
		template<class T>
		T apply(lua_State* L, detail::by_value<T>, int index) 
		{ 
			using namespace converters;
			return convert_lua_to_cpp(L, detail::by_value<T>(), index);
		}

		template<class T>
		T apply(lua_State* L, detail::by_reference<T>, int index) 
		{ 
			using namespace converters;
			return convert_lua_to_cpp(L, detail::by_reference<T>(), index);
		}

		template<class T>
		T apply(lua_State* L, detail::by_const_reference<T>, int index) 
		{ 
			using namespace converters;
			return convert_lua_to_cpp(L, detail::by_const_reference<T>(), index);
		}

		template<class T>
		T* apply(lua_State* L, detail::by_pointer<T>, int index) 
		{ 
			using namespace converters;
			return convert_lua_to_cpp(L, detail::by_pointer<T>(), index);
		}

		template<class T>
		const T* apply(lua_State* L, detail::by_const_pointer<T>, int index) 
		{ 
			using namespace converters;
			return convert_lua_to_cpp(L, detail::by_pointer<T>(), index);
		}

		template<class T>

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