property.hpp
来自「这是整套横扫千军3D版游戏的源码」· HPP 代码 · 共 248 行
HPP
248 行
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef LUABIND_PROPERTY_HPP_INCLUDED
#define LUABIND_PROPERTY_HPP_INCLUDED
#include <luabind/config.hpp>
#include <boost/type_traits/add_reference.hpp>
#include <boost/mpl/eval_if.hpp>
#include <boost/mpl/apply_wrap.hpp>
#include <boost/mpl/identity.hpp>
#include <luabind/dependency_policy.hpp>
namespace luabind { namespace detail
{
namespace mpl = boost::mpl;
class object_rep;
/*
template<class R, class T, class Policies>
int get(R(T::*f)() const, T* obj, lua_State* L, Policies* policies) { return returns<R>::call(f, obj, L, policies); }
template<class R, class T, class Policies>
int get(R(*f)(const T*), T* obj, lua_State* L, Policies* policies) { return returns<R>::call(f, obj, L, policies); }
template<class R, class T, class Policies>
int get(R(*f)(const T&), T* obj, lua_State* L, Policies* policies) { return returns<R>::call(f, obj, L, policies); }
*/
template<class R, class C, class T, class Policies>
int get(R(C::*f)() const, T* obj, lua_State* L, Policies* policies)
{
return returns<R>::call(f, obj, L, policies);
}
template<class R, class T, class U, class Policies>
int get(R(*f)(T), U* obj, lua_State* L, Policies* policies)
{
return returns<R>::call(f, obj, L, policies);
}
template<class T, class F, class Policies>
struct get_caller : Policies
{
get_caller() {}
get_caller(const Policies& p): Policies(p) {}
int operator()(lua_State* L, int pointer_offset, F f)
{
// parameters on the lua stack:
// 1. object_rep
// 2. key (property name)
return get(f, (T*)0, L, static_cast<Policies*>(this));
}
};
template<class R, class C, class T, class A1, class Policies>
int set(R(C::*f)(A1), T* obj, lua_State* L, Policies* policies)
{
return returns<void>::call(f, obj, L, policies);
}
/*
template<class R, class T, class A1, class Policies>
int set(void(*f)(T*, A1), T* obj, lua_State* L, Policies* policies) { return returns<void>::call(f, obj, L, policies); }
template<class T, class A1, class Policies>
int set(void(*f)(T&, A1), T* obj, lua_State* L, Policies* policies) { return returns<void>::call(f, obj, L, policies); }
*/
template<class R, class T, class U, class A1, class Policies>
int set(R(*f)(T, A1), U* obj, lua_State* L, Policies* policies) { return returns<void>::call(f, obj, L, policies); }
template<class T, class F, class Policies>
struct set_caller : Policies
{
int operator()(lua_State* L, int pointer_offset, F f)
{
// parameters on the lua stack:
// 1. object_rep
// 2. key (property name)
// 3. value
// and since call() expects it's first
// parameter on index 2 we need to
// remove the key-parameter (parameter 2).
lua_remove(L, 2);
return luabind::detail::set(f, (T*)0, L, static_cast<Policies*>(this));
}
};
typedef int (*match_fun_ptr)(lua_State*, int);
template<class T, class Policies>
struct set_matcher
{
static int apply(lua_State* L, int index)
{
typedef typename find_conversion_policy<1, Policies>::type converter_policy;
typedef typename mpl::apply_wrap2<converter_policy,T,lua_to_cpp>::type converter;
return converter::match(L, LUABIND_DECORATE_TYPE(T), index);
}
};
template<class T, class Param, class Policy>
match_fun_ptr gen_set_matcher(void (*)(T, Param), Policy*)
{
return set_matcher<Param, Policy>::apply;
}
template<class T, class Param, class Policy>
match_fun_ptr gen_set_matcher(void (T::*)(Param), Policy*)
{
return set_matcher<Param, Policy>::apply;
}
template<class T, class D, class Policies>
struct auto_set : Policies
{
auto_set() {}
auto_set(const Policies& p): Policies(p) {}
int operator()(lua_State* L, int pointer_offset, D T::*member)
{
int nargs = lua_gettop(L);
// parameters on the lua stack:
// 1. object_rep
// 2. key (property name)
// 3. value
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
class_rep* crep = obj->crep();
void* raw_ptr;
if (crep->has_holder())
raw_ptr = crep->extractor()(obj->ptr());
else
raw_ptr = obj->ptr();
T* ptr = reinterpret_cast<T*>(static_cast<char*>(raw_ptr) + pointer_offset);
typedef typename find_conversion_policy<1,Policies>::type converter_policy;
typename mpl::apply_wrap2<converter_policy,D,lua_to_cpp>::type converter;
ptr->*member = converter.apply(L, LUABIND_DECORATE_TYPE(D), 3);
int nret = lua_gettop(L) - nargs;
const int indices[] = { 1, nargs + nret, 3 };
policy_list_postcall<Policies>::apply(L, indices);
return nret;
}
};
// if the input type is a value_converter, it will produce
// a reference converter
template<class ConverterPolicy, class D>
struct make_reference_converter
{
typedef typename mpl::apply_wrap2<
ConverterPolicy
, typename boost::add_reference<D>::type
, cpp_to_lua
>::type type;
};
template<class T, class D, class Policies>
struct auto_get : Policies
{
auto_get() {}
auto_get(const Policies& p): Policies(p) {}
int operator()(lua_State* L, int pointer_offset, D T::*member)
{
int nargs = lua_gettop(L);
// parameters on the lua stack:
// 1. object_rep
// 2. key (property name)
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
class_rep* crep = obj->crep();
void* raw_ptr;
if (crep->has_holder())
raw_ptr = crep->extractor()(obj->ptr());
else
raw_ptr = obj->ptr();
T* ptr = reinterpret_cast<T*>(static_cast<char*>(raw_ptr) + pointer_offset);
typedef typename find_conversion_policy<0,Policies>::type converter_policy;
typedef typename mpl::apply_wrap2<converter_policy,D,cpp_to_lua>::type converter1_t;
// if the converter is a valua converer, return a reference instead
typedef typename boost::mpl::eval_if<
BOOST_DEDUCED_TYPENAME converter1_t::is_value_converter
, make_reference_converter<converter_policy, D>
, mpl::identity<converter1_t>
>::type converter2_t;
// If this yields a reference converter, the dependency policy
// is automatically added
typedef typename boost::mpl::if_<
BOOST_DEDUCED_TYPENAME converter1_t::is_value_converter
, policy_cons<dependency_policy<1, 0>, Policies>
, Policies
>::type policy_list;
converter2_t converter;
converter.apply(L, ptr->*member);
int nret = lua_gettop(L) - nargs;
const int indices[] = { 1, nargs + nret };
policy_list_postcall<policy_list>::apply(L, indices);
return nret;
}
};
}}
#endif // LUABIND_PROPERTY_HPP_INCLUDED
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