object_rep.hpp
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HPP
132 行
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef LUABIND_OBJECT_REP_HPP_INCLUDED
#define LUABIND_OBJECT_REP_HPP_INCLUDED
#include <luabind/config.hpp>
#include <luabind/detail/ref.hpp>
namespace luabind { namespace detail
{
class class_rep;
void finalize(lua_State* L, class_rep* crep);
// this class is allocated inside lua for each pointer.
// it contains the actual c++ object-pointer.
// it also tells if it is const or not.
class LUABIND_API object_rep
{
public:
enum { constant = 1, owner = 2, lua_class = 4, call_super = 8 };
// dest is a function that is called to delete the c++ object this struct holds
object_rep(void* obj, class_rep* crep, int flags, void(*dest)(void*));
object_rep(class_rep* crep, int flags, detail::lua_reference const& table_ref);
~object_rep();
void* ptr() const { return m_object; }
void* ptr(int pointer_offset) const
{
return reinterpret_cast<char*>(m_object) + pointer_offset;
}
const class_rep* crep() const { return m_classrep; }
class_rep* crep() { return m_classrep; }
int flags() const { return m_flags; }
void set_flags(int flags) { m_flags = flags; }
detail::lua_reference& get_lua_table() { return m_lua_table_ref; }
detail::lua_reference const& get_lua_table() const { return m_lua_table_ref; }
void remove_ownership();
void set_destructor(void(*ptr)(void*));
void set_object(void* p) { m_object = p; }
void add_dependency(lua_State* L, int index);
static int garbage_collector(lua_State* L);
private:
void* m_object; // pointer to the c++ object or holder / if lua class, this is a pointer the the instance of the
// c++ base or 0.
class_rep* m_classrep; // the class information about this object's type
int m_flags;
detail::lua_reference m_lua_table_ref; // reference to lua table if this is a lua class
void(*m_destructor)(void*); // this could be in class_rep? it can't: see intrusive_ptr
int m_dependency_cnt; // counts dependencies
detail::lua_reference m_dependency_ref; // reference to lua table holding dependency references
// ======== the new way, separate object_rep from the holder
// instance_holder* m_instance;
};
template<class T>
struct delete_s
{
static void apply(void* ptr)
{
delete static_cast<T*>(ptr);
}
};
template<class T>
struct destruct_only_s
{
static void apply(void* ptr)
{
// Removes unreferenced formal parameter warning on VC7.
(void)ptr;
#ifndef NDEBUG
int completeness_check[sizeof(T)];
(void)completeness_check;
#endif
static_cast<T*>(ptr)->~T();
}
};
inline object_rep* is_class_object(lua_State* L, int index)
{
object_rep* obj = static_cast<detail::object_rep*>(lua_touserdata(L, index));
if (!obj) return 0;
if (lua_getmetatable(L, index) == 0) return 0;
lua_pushstring(L, "__luabind_class");
lua_gettable(L, -2);
bool confirmation = lua_toboolean(L, -1) != 0;
lua_pop(L, 2);
if (!confirmation) return 0;
return obj;
}
}}
#endif // LUABIND_OBJECT_REP_HPP_INCLUDED
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