class_registry.hpp
来自「这是整套横扫千军3D版游戏的源码」· HPP 代码 · 共 100 行
HPP
100 行
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef LUABIND_CLASS_REGISTRY_HPP_INCLUDED
#define LUABIND_CLASS_REGISTRY_HPP_INCLUDED
#include <typeinfo>
#include <map>
#include <luabind/config.hpp>
#include <luabind/open.hpp>
namespace luabind { namespace detail
{
class class_rep;
struct LUABIND_API class_registry
{
class_registry(lua_State* L);
static class_registry* get_registry(lua_State* L);
int cpp_instance() const { return m_cpp_instance_metatable; }
int cpp_class() const { return m_cpp_class_metatable; }
int lua_instance() const { return m_lua_instance_metatable; }
int lua_class() const { return m_lua_class_metatable; }
int lua_function() const { return m_lua_function_metatable; }
void add_class(LUABIND_TYPE_INFO info, class_rep* crep);
struct cmp
{
bool operator()(const std::type_info* a, const std::type_info* b) const
{
return a->before(*b) != 0;
}
template<class T>
bool operator()(const T& a, const T& b) const
{
return a < b;
}
};
class_rep* find_class(LUABIND_TYPE_INFO info) const;
private:
std::map<LUABIND_TYPE_INFO, class_rep*, cmp> m_classes;
// this is a lua reference that points to the lua table
// that is to be used as meta table for all C++ class
// instances. It is a kind of v-table.
int m_cpp_instance_metatable;
// this is a lua reference to the metatable to be used
// for all classes defined in C++.
int m_cpp_class_metatable;
// this is a lua reference that points to the lua table
// that is to be used as meta table for all lua class
// instances. It is a kind of v-table.
int m_lua_instance_metatable;
// this is a lua reference to the metatable to be used
// for all classes defined in lua
int m_lua_class_metatable;
// this metatable only contains a destructor
// for luabind::Detail::free_functions::function_rep
int m_lua_function_metatable;
};
}}
#endif // LUABIND_CLASS_REGISTRY_HPP_INCLUDED
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