mpa.cpp
来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 512 行 · 第 1/2 页
CPP
512 行
/* Sign */
if (x == ZERO) {Y[0] = ZERO; return; }
else if (x > ZERO) Y[0] = ONE;
else {Y[0] = MONE; x=-x; }
/* Exponent */
for (EY=1; x >= RADIX; EY += 1) x *= RADIXI;
for ( ; x < ONE; EY -= 1) x *= RADIX;
/* Digits */
n=MIN(p,4);
for (i=1; i<=n; i++) {
u = (x + TWO52) - TWO52;
if (u>x) u -= ONE;
Y[i] = u; x -= u; x *= RADIX; }
for ( ; i<=p; i++) Y[i] = ZERO;
return;
}
/* add_magnitudes() adds the magnitudes of *x & *y assuming that */
/* abs(*x) >= abs(*y) > 0. */
/* The sign of the sum *z is undefined. x&y may overlap but not x&z or y&z. */
/* No guard digit is used. The result equals the exact sum, truncated. */
/* *x & *y are left unchanged. */
static void add_magnitudes(const mp_no *x, const mp_no *y, mp_no *z, int p) {
int i,j,k;
EZ = EX;
i=p; j=p+ EY - EX; k=p+1;
if (j<1)
{__cpy(x,z,p); return; }
else Z[k] = ZERO;
for (; j>0; i--,j--) {
Z[k] += X[i] + Y[j];
if (Z[k] >= RADIX) {
Z[k] -= RADIX;
Z[--k] = ONE; }
else
Z[--k] = ZERO;
}
for (; i>0; i--) {
Z[k] += X[i];
if (Z[k] >= RADIX) {
Z[k] -= RADIX;
Z[--k] = ONE; }
else
Z[--k] = ZERO;
}
if (Z[1] == ZERO) {
for (i=1; i<=p; i++) Z[i] = Z[i+1]; }
else EZ += 1;
}
/* sub_magnitudes() subtracts the magnitudes of *x & *y assuming that */
/* abs(*x) > abs(*y) > 0. */
/* The sign of the difference *z is undefined. x&y may overlap but not x&z */
/* or y&z. One guard digit is used. The error is less than one ulp. */
/* *x & *y are left unchanged. */
static void sub_magnitudes(const mp_no *x, const mp_no *y, mp_no *z, int p) {
int i,j,k;
EZ = EX;
if (EX == EY) {
i=j=k=p;
Z[k] = Z[k+1] = ZERO; }
else {
j= EX - EY;
if (j > p) {__cpy(x,z,p); return; }
else {
i=p; j=p+1-j; k=p;
if (Y[j] > ZERO) {
Z[k+1] = RADIX - Y[j--];
Z[k] = MONE; }
else {
Z[k+1] = ZERO;
Z[k] = ZERO; j--;}
}
}
for (; j>0; i--,j--) {
Z[k] += (X[i] - Y[j]);
if (Z[k] < ZERO) {
Z[k] += RADIX;
Z[--k] = MONE; }
else
Z[--k] = ZERO;
}
for (; i>0; i--) {
Z[k] += X[i];
if (Z[k] < ZERO) {
Z[k] += RADIX;
Z[--k] = MONE; }
else
Z[--k] = ZERO;
}
for (i=1; Z[i] == ZERO; i++) ;
EZ = EZ - i + 1;
for (k=1; i <= p+1; )
Z[k++] = Z[i++];
for (; k <= p; )
Z[k++] = ZERO;
return;
}
/* Add two multiple precision numbers. Set *z = *x + *y. x&y may overlap */
/* but not x&z or y&z. One guard digit is used. The error is less than */
/* one ulp. *x & *y are left unchanged. */
void __add(const mp_no *x, const mp_no *y, mp_no *z, int p) {
int n;
if (X[0] == ZERO) {__cpy(y,z,p); return; }
else if (Y[0] == ZERO) {__cpy(x,z,p); return; }
if (X[0] == Y[0]) {
if (__acr(x,y,p) > 0) {add_magnitudes(x,y,z,p); Z[0] = X[0]; }
else {add_magnitudes(y,x,z,p); Z[0] = Y[0]; }
}
else {
if ((n=__acr(x,y,p)) == 1) {sub_magnitudes(x,y,z,p); Z[0] = X[0]; }
else if (n == -1) {sub_magnitudes(y,x,z,p); Z[0] = Y[0]; }
else Z[0] = ZERO;
}
return;
}
/* Subtract two multiple precision numbers. *z is set to *x - *y. x&y may */
/* overlap but not x&z or y&z. One guard digit is used. The error is */
/* less than one ulp. *x & *y are left unchanged. */
void __sub(const mp_no *x, const mp_no *y, mp_no *z, int p) {
int n;
if (X[0] == ZERO) {__cpy(y,z,p); Z[0] = -Z[0]; return; }
else if (Y[0] == ZERO) {__cpy(x,z,p); return; }
if (X[0] != Y[0]) {
if (__acr(x,y,p) > 0) {add_magnitudes(x,y,z,p); Z[0] = X[0]; }
else {add_magnitudes(y,x,z,p); Z[0] = -Y[0]; }
}
else {
if ((n=__acr(x,y,p)) == 1) {sub_magnitudes(x,y,z,p); Z[0] = X[0]; }
else if (n == -1) {sub_magnitudes(y,x,z,p); Z[0] = -Y[0]; }
else Z[0] = ZERO;
}
return;
}
/* Multiply two multiple precision numbers. *z is set to *x * *y. x&y */
/* may overlap but not x&z or y&z. In case p=1,2,3 the exact result is */
/* truncated to p digits. In case p>3 the error is bounded by 1.001 ulp. */
/* *x & *y are left unchanged. */
void __mul(const mp_no *x, const mp_no *y, mp_no *z, int p) {
int i, i1, i2, j, k, k2;
Double u;
/* Is z=0? */
if (X[0]*Y[0]==ZERO)
{ Z[0]=ZERO; return; }
/* Multiply, add and carry */
k2 = (p<3) ? p+p : p+3;
Z[k2]=ZERO;
for (k=k2; k>1; ) {
if (k > p) {i1=k-p; i2=p+1; }
else {i1=1; i2=k; }
for (i=i1,j=i2-1; i<i2; i++,j--) Z[k] += X[i]*Y[j];
u = (Z[k] + CUTTER)-CUTTER;
if (u > Z[k]) u -= RADIX;
Z[k] -= u;
Z[--k] = u*RADIXI;
}
/* Is there a carry beyond the most significant digit? */
if (Z[1] == ZERO) {
for (i=1; i<=p; i++) Z[i]=Z[i+1];
EZ = EX + EY - 1; }
else
EZ = EX + EY;
Z[0] = X[0] * Y[0];
return;
}
/* Invert a multiple precision number. Set *y = 1 / *x. */
/* Relative error bound = 1.001*r**(1-p) for p=2, 1.063*r**(1-p) for p=3, */
/* 2.001*r**(1-p) for p>3. */
/* *x=0 is not permissible. *x is left unchanged. */
void __inv(const mp_no *x, mp_no *y, int p) {
int i;
#if 0
int l;
#endif
Double t;
mp_no z,w;
static const int np1[] = {0,0,0,0,1,2,2,2,2,3,3,3,3,3,3,3,3,3,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4};
const mp_no mptwo = {1,{1.0,2.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,
0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,
0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,
0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}};
__cpy(x,&z,p); z.e=0; __mp_dbl(&z,&t,p);
t=ONE/t; __dbl_mp(t,y,p); EY -= EX;
for (i=0; i<np1[p]; i++) {
__cpy(y,&w,p);
__mul(x,&w,y,p);
__sub(&mptwo,y,&z,p);
__mul(&w,&z,y,p);
}
return;
}
/* Divide one multiple precision number by another.Set *z = *x / *y. *x & *y */
/* are left unchanged. x&y may overlap but not x&z or y&z. */
/* Relative error bound = 2.001*r**(1-p) for p=2, 2.063*r**(1-p) for p=3 */
/* and 3.001*r**(1-p) for p>3. *y=0 is not permissible. */
void __dvd(const mp_no *x, const mp_no *y, mp_no *z, int p) {
mp_no w;
if (X[0] == ZERO) Z[0] = ZERO;
else {__inv(y,&w,p); __mul(x,&w,z,p);}
return;
}
}
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