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📄 s_frexpf.cpp

📁 这是整套横扫千军3D版游戏的源码
💻 CPP
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/* See the import.pl script for potential modifications */
/* s_frexpf.c -- Simple version of s_frexp.c.
 * Conversion to Simple by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
 */

/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice 
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static char rcsid[] = "$NetBSD: s_frexpf.c,v 1.5f 1995/05/10 20:47:26 jtc Exp $";
#endif

#include "SMath.h"
#include "math_private.h"

namespace streflop_libm {
#ifdef __STDC__
static const Simple
#else
static Simple
#endif
two25 =  3.3554432000e+07f; /* 0x4c000000 */

#ifdef __STDC__
	Simple __frexpf(Simple x, int *eptr)
#else
	Simple __frexpf(x, eptr)
	Simple x; int *eptr;
#endif
{
	int32_t hx,ix;
	GET_FLOAT_WORD(hx,x);
	ix = 0x7fffffff&hx;
	*eptr = 0;
	if(ix>=0x7f800000||(ix==0)) return x;	/* 0,inf,nan */
	if (ix<0x00800000) {		/* subnormal */
	    x *= two25;
	    GET_FLOAT_WORD(hx,x);
	    ix = hx&0x7fffffff;
	    *eptr = -25;
	}
	*eptr += (ix>>23)-126;
	hx = (hx&0x807fffff)|0x3f000000;
	SET_FLOAT_WORD(x,hx);
	return x;
}
weak_alias (__frexpf, frexpf)
}

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