s_cosf.cpp

来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 64 行

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/* See the import.pl script for potential modifications */
/* s_cosf.c -- Simple version of s_cos.c.
 * Conversion to Simple by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
 */

/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice 
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static char rcsid[] = "$NetBSD: s_cosf.c,v 1.4f 1995/05/10 20:47:03 jtc Exp $";
#endif

#include "SMath.h"
#include "math_private.h"

namespace streflop_libm {
#ifdef __STDC__
static const Simple one=1.0f;
#else
static Simple one=1.0f;
#endif

#ifdef __STDC__
	Simple __cosf(Simple x)
#else
	Simple __cosf(x)
	Simple x;
#endif
{
	Simple y[2],z=0.0f;
	int32_t n,ix;

	GET_FLOAT_WORD(ix,x);

    /* |x| ~< pi/4 */
	ix &= 0x7fffffff;
	if(ix <= 0x3f490fd8) return __kernel_cosf(x,z);

    /* cos(Inf or NaN) is NaN */
	else if (ix>=0x7f800000) return x-x;

    /* argument reduction needed */
	else {
	    n = __ieee754_rem_pio2f(x,y);
	    switch(n&3) {
		case 0: return  __kernel_cosf(y[0],y[1]);
		case 1: return -__kernel_sinf(y[0],y[1],1);
		case 2: return -__kernel_cosf(y[0],y[1]);
		default:
		        return  __kernel_sinf(y[0],y[1],1);
	    }
	}
}
weak_alias (__cosf, cosf)
}

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