📄 lcd_controller.c
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "lcd_controller.h"
#include "io.h"
#include "sys/alt_alarm.h"
#include "sys/alt_cache.h"
#include "system.h"
#include "priv/alt_file.h"
// LCD device list (usualy just one)
ALT_LLIST_HEAD(lcd_dev_list);
/******************************************************************
* Function: lcd_dev_init
*
* Purpose: HAL device driver initialization.
* Called by alt_sys_init.
*
******************************************************************/
int lcd_dev_init ( lcd_controller_dev* lcd )
{
int ret_code = 0;
ret_code = lcd_device_register( &(lcd->dev) );
return ret_code;
}
/******************************************************************
* Function: alt_lcd_open_dev
*
* Purpose: Opens the LCD controller for use.
* Returns a file descriptor for the controller
*
******************************************************************/
alt_dev* alt_lcd_open_dev(const char* name)
{
alt_dev* dev = (alt_dev*)alt_find_dev(name, &lcd_dev_list);
return dev;
}
/******************************************************************
* Function: alt_lcd_close_dev
*
* Purpose: Closes the LCD controller.
*
******************************************************************/
void alt_lcd_close_dev(alt_dev* fd)
{
return;
}
/******************************************************************
* Function: lcd_init_no_interrupt
*
* Purpose: Initializes the LCD controller for the NEC NL2432HC22
* LCD daughterboard. Gets memory for the frame buffer,
* sets the resolution of the frame buffer, resets the
* controller hardware, gives the controller the base
* address of the frame buffer, then enables
* the controller. Interrupts are NOT enabled.
*
******************************************************************/
frame_buffer_struct* lcd_init_no_interrupt ( lcd_controller_dev* lcd, int buffer_location)
{
frame_buffer_struct* frame_buffer;
int bytes_per_pixel, bytes_per_frame;
// We'll need these values more than once, so let's pre-calculate them.
bytes_per_pixel = lcd->color_depth >> 3; // same as /8
bytes_per_frame = (( lcd->width * lcd->height ) * bytes_per_pixel);
// Allocate our frame buffers
if( buffer_location == HEAP )
{
frame_buffer = (frame_buffer_struct*) alt_uncached_malloc(sizeof (frame_buffer_struct));
frame_buffer->frame0 = (frame_array*) alt_uncached_malloc(( bytes_per_frame ));
// If we're double-buffering, grab an extra buffer, if not, just make
// both pointers point to the same buffer.
if(lcd->frame_buffers == 2)
{
frame_buffer->frame1 = (frame_array*) alt_uncached_malloc(( bytes_per_frame ));
}
else
{
frame_buffer->frame1 = frame_buffer->frame0;
}
}
else
{
frame_buffer = (frame_buffer_struct*)buffer_location;
frame_buffer->frame0 = (frame_array*)(buffer_location + sizeof(frame_buffer_struct));
// If we're double-buffering, grab an extra buffer, if not, just make
// both pointers point to the same buffer.
if(lcd->frame_buffers == 2)
{
frame_buffer->frame1 = (frame_buffer->frame0 + bytes_per_frame);
}
else
{
frame_buffer->frame1 = frame_buffer->frame0;
}
}
frame_buffer->width = lcd->width;
frame_buffer->height = lcd->height;
frame_buffer->color_depth = lcd->color_depth;
frame_buffer->frame_buffers = lcd->frame_buffers;
frame_buffer->bytes_per_frame = bytes_per_frame;
frame_buffer->bytes_per_pixel = (lcd->color_depth / 8);
frame_buffer->lcd_controller_base = lcd->base_addr;
//Clear all frame buffers to black
lcd_clear_screen( frame_buffer, BLACK_8 );
lcd_flip_frame_buffers( frame_buffer );
lcd_clear_screen( frame_buffer, BLACK_8 );
IOWR_32DIRECT( lcd->base_addr, 0, 0x0 ); /* Reset the LCD controller */
IOWR_32DIRECT( lcd->base_addr, 4, ( int )frame_buffer->frame0 ); /* Where our frame buffer starts */
IOWR_32DIRECT( lcd->base_addr, 8, ( ( lcd->width * lcd->height ) * bytes_per_pixel ) ); /* amount of memory needed */
IOWR_32DIRECT( lcd->base_addr, 0, 0x1 ); /* Set the go bit. */
return ( frame_buffer );
}
/******************************************************************
* Function: lcd_clear_screen
*
* Purpose: Uses the fast memset routine to clear the entire frame
* buffer. User can specify black(0x00) or white(0xFF).
*
******************************************************************/
inline void lcd_clear_screen (frame_buffer_struct* frame_buffer, char color)
{
memset( (void*)(frame_buffer->frame1), color, frame_buffer->bytes_per_frame );
}
/******************************************************************
* Function: lcd_flip_frame_buffers
*
* Purpose: If there are two frame buffers, this routine swaps
* the pointers to those buffers, then writes the frame0
* pointer to the LCD controller so it will display it
* next.
*
******************************************************************/
int lcd_flip_frame_buffers( frame_buffer_struct* frame_buffer )
{
frame_array* temp_frame;
int ret_code;
if( frame_buffer->frame_buffers == 2 )
{
temp_frame = frame_buffer->frame0;
frame_buffer->frame0 = frame_buffer->frame1;
frame_buffer->frame1 = temp_frame;
IOWR_32DIRECT( frame_buffer->lcd_controller_base, 8, ( int )frame_buffer->frame0 );
ret_code = 0;
}
else
{
ret_code = 1;
}
return(ret_code);
}
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