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📄 formsubclass.cs

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💻 CS
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;


namespace gowk.utility.skin.subclass
{
	public class FormSubClass : SubClassBase
	{
		Graphics g;
		public FormSubClass(IntPtr hwnd):base(hwnd)
		{
		}
	/*	protected override void WndProc(ref Message m)
		{
			switch(m.Msg)
			{
				case ActionListener.WM_NCACTIVATE:
					this.DrawTitleBar();
					break;
				case ActionListener.WM_NOTIFY:
					this.DrawTitleBar();
					break;
				case ActionListener.WM_NCPAINT:
					this.DrawTitleBar();
					break;
				case ActionListener.WM_PAINT:
					this.DrawTitleBar();
					break;
				case ActionListener.WM_NCRBUTTONDOWN:
					//	this.DrawTitleBar();
					break;
				case ActionListener.WM_NCLBUTTONDOWN:
					//	base.WndProc (ref m);
					//	this.DrawTitleBar();
					break;
				case ActionListener.WM_NCLBUTTONDBLCLK:
					break;
				case ActionListener.WM_NCLBUTTONUP:
					break;
				case ActionListener.WM_NCMOUSEMOVE:
					break;
				case ActionListener.WM_NCMOUSELEAVE:
					break;
				case ActionListener.WM_NCMOUSEHOVER:
					break;
				case ActionListener.WM_SIZING:
					break;
				case ActionListener.WM_SIZE:
					break;
				default:
					base.WndProc (ref m);
					break;
			}
		}
		private void DrawTitleBar()
		{
			IntPtr hdc=GDI.GetWindowDC(this.Handle);
			g=Graphics.FromHdc(hdc);
			g.FillRectangle(new SolidBrush(Color.Wheat),0,0,this.Width,28);
			GDI.ReleaseDC(this.Handle,hdc);
		}
*/
		
	}
}

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