effectmeteorstrike.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 72 行
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectMeteorStrike.h// Written by : elca@ewestsoft.com// Description : 己流付过 MeteorStrike狼 Effect甫 贸府秦林扁 困茄 努贰胶捞促.//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_METEOR_STRIKE__#define __EFFECT_METEOR_STRIKE__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectMeteorStrike//////////////////////////////////////////////////////////////////////////////class EffectMeteorStrike : public Effect {public: EffectMeteorStrike(Zone* pZone, ZoneCoord_t zoneX, ZoneCoord_t zoneY, bool bPlayer = false) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_METEOR_STRIKE; } void affect() throw(Error); void affect(Creature* pCreature) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); string toString() const throw();public: int getDamage(void) const { return m_Damage; } void setDamage(int damage) { m_Damage = damage; } Turn_t getDelay() const { return m_Delay; } void setDelay(Turn_t Delay) { m_Delay = Delay; }// string getCasterName(void) const { return m_CasterName; }// void setCasterName(const string & CasterName ) { m_CasterName = CasterName; } ObjectID_t getUserObjectID(void) const { return m_UserObjectID; } void setUserObjectID(ObjectID_t UserObjectID ) { m_UserObjectID = UserObjectID; }private: int m_Damage; Turn_t m_Delay;// string m_CasterName; ObjectID_t m_UserObjectID; bool m_bPlayer; // 蜡历啊 荤侩茄 扁贱牢啊?};//////////////////////////////////////////////////////////////////////////////// class EffectMeteorStrikeLoader//////////////////////////////////////////////////////////////////////////////class EffectMeteorStrikeLoader : public EffectLoader {public: virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_METEOR_STRIKE; } virtual string getEffectClassName() const throw() { return "EffectMeteorStrike"; }public: virtual void load(Creature* pCreature) throw(Error) {}};extern EffectMeteorStrikeLoader* g_pEffectMeteorStrikeLoader;#endif // __EFFECT_METEOR_STRIKE__
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