effectcontinualbloodywall.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 87 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectContinualBloodyWall.h// Written by  : Reiot// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_CONTINUAL_BLOODY_WALL_H__#define __EFFECT_CONTINUAL_BLOODY_WALL_H__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectContinualBloodyWall;//////////////////////////////////////////////////////////////////////////////class Corpse;class EffectContinualBloodyWall : public Effect {public:	EffectContinualBloodyWall(Zone* pZone) throw(Error);	virtual ~EffectContinualBloodyWall() throw(Error);public:	EffectClass getEffectClass() const throw() { return EFFECT_CLASS_CONTINUAL_BLOODY_WALL; }	// OBJECT_PRIORITY_NONE 扼绰 舵篮, 鸥老俊 甸绢啊辑绰 救等促绰 舵捞促.//	virtual ObjectPriority getObjectPriority() const throw() { return OBJECT_PRIORITY_NONE; }	virtual void affect() throw(Error);		virtual void unaffect() throw(Error);	void create(const string & ownerID) throw(Error) {}	void save(const string & ownerID) throw(Error) {}	void destroy(const string & ownerID) throw(Error) {}	virtual string toString() const throw();public:		void setDamage(Damage_t damage) throw(Error) { m_Damage = damage; }	Damage_t getDamage() const throw() { return m_Damage; }  	void setTick( Turn_t tick ) throw(Error) { m_Tick = tick; }	Turn_t getTick() const throw() { return m_Tick; }	void setDuration( Turn_t duration ) throw(Error) { m_Duration = duration; }	Turn_t getDuration() const throw() { return m_Duration; }	void setRect(ZoneCoord_t left, ZoneCoord_t right, ZoneCoord_t top, ZoneCoord_t bottom) throw(Error) { m_Left = left; m_Right = right; m_Top = top; m_Bottom = bottom; }private:	Damage_t 	m_Damage;	Turn_t 		m_Tick;	Turn_t		m_Duration;	ZoneCoord_t m_Left;	ZoneCoord_t m_Right;	ZoneCoord_t m_Top;	ZoneCoord_t m_Bottom;};//////////////////////////////////////////////////////////////////////////////// class EffectContinualBloodyWallLoader//////////////////////////////////////////////////////////////////////////////class EffectContinualBloodyWallLoader : public EffectLoader{public:    virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_CONTINUAL_BLOODY_WALL; }    virtual string getEffectClassName() const throw() { return "EffectContinualBloodyWall"; }public:    virtual void load(Creature* pCreature) throw(Error) {}    virtual void load(Zone* pZone) throw(Error);};extern EffectContinualBloodyWallLoader* g_pEffectContinualBloodyWallLoader;#endif

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