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📄 effectacidswamp.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectAcidSwamp.h// Written by  : elca@ewestsoft.com// Description : 己流付过 AcidSwamp狼 Effect甫 贸府秦林扁 困茄 努贰胶捞促.//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_ACID_SWAMP__#define __EFFECT_ACID_SWAMP__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectAcidSwamp//////////////////////////////////////////////////////////////////////////////class EffectAcidSwamp : public Effect {public:	EffectAcidSwamp(Zone* pZone, ZoneCoord_t zoneX, ZoneCoord_t zoneY) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_ACID_SWAMP; }	void affect() throw(Error);	void affect(Creature* pCreature) throw(Error);	void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	void unaffect() throw(Error);	void unaffect(Creature* pCreature) throw(Error);	void unaffect(Item* pItem) throw(Error) {}	void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	string toString() const throw();public:	int getDamage(void) const { return m_Damage; }	void setDamage(int damage) { m_Damage = damage; }	Turn_t getTick() const { return m_Tick; }	void setTick(Turn_t Tick) { m_Tick = Tick; }	int getLevel(void) const { return m_Level; }	void setLevel(int level) { m_Level = level; }	ObjectID_t getUserObjectID() const { return m_UserObjectID; }	void setUserObjectID( ObjectID_t UserObjectID ) { m_UserObjectID = UserObjectID; }	void setVampire( bool bVampire = true ) { m_bVampire = bVampire; }	bool isVampire() const { return m_bVampire; }	void setForce( bool force ) { m_bForce = force; }	bool isForce() const { return m_bForce; };	ObjectID_t getBurrowingTargetObjectID() const { return m_TargetObjectID[0]; }	void setBurrowingTargetObjectID( ObjectID_t oid ) { m_TargetObjectID[0] = oid; }	ObjectID_t getWalkingTargetObjectID() const { return m_TargetObjectID[1]; }	void setWalkingTargetObjectID( ObjectID_t oid ) { m_TargetObjectID[1] = oid; }private:	int     m_Damage;	Turn_t  m_Tick;	int     m_Level;	bool	m_bVampire;	bool	m_bForce;	ObjectID_t	m_UserObjectID;	ObjectID_t	m_TargetObjectID[2];	// 0 - Burrowing, 1 - Walking};//////////////////////////////////////////////////////////////////////////////// class EffectAcidSwampLoader//////////////////////////////////////////////////////////////////////////////class EffectAcidSwampLoader : public EffectLoader {public:	virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_ACID_SWAMP; }	virtual string getEffectClassName() const throw() { return "EffectAcidSwamp"; }public:	virtual void load(Creature* pCreature) throw(Error) {}	virtual void load(Zone* pZone) throw(Error);};extern EffectAcidSwampLoader* g_pEffectAcidSwampLoader;#endif // __EFFECT_ACID_SWAMP__

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