📄 effectacidswamp.h
字号:
//////////////////////////////////////////////////////////////////////////////// Filename : EffectAcidSwamp.h// Written by : elca@ewestsoft.com// Description : 己流付过 AcidSwamp狼 Effect甫 贸府秦林扁 困茄 努贰胶捞促.//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_ACID_SWAMP__#define __EFFECT_ACID_SWAMP__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectAcidSwamp//////////////////////////////////////////////////////////////////////////////class EffectAcidSwamp : public Effect {public: EffectAcidSwamp(Zone* pZone, ZoneCoord_t zoneX, ZoneCoord_t zoneY) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_ACID_SWAMP; } void affect() throw(Error); void affect(Creature* pCreature) throw(Error); void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); void unaffect(Item* pItem) throw(Error) {} void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); string toString() const throw();public: int getDamage(void) const { return m_Damage; } void setDamage(int damage) { m_Damage = damage; } Turn_t getTick() const { return m_Tick; } void setTick(Turn_t Tick) { m_Tick = Tick; } int getLevel(void) const { return m_Level; } void setLevel(int level) { m_Level = level; } ObjectID_t getUserObjectID() const { return m_UserObjectID; } void setUserObjectID( ObjectID_t UserObjectID ) { m_UserObjectID = UserObjectID; } void setVampire( bool bVampire = true ) { m_bVampire = bVampire; } bool isVampire() const { return m_bVampire; } void setForce( bool force ) { m_bForce = force; } bool isForce() const { return m_bForce; }; ObjectID_t getBurrowingTargetObjectID() const { return m_TargetObjectID[0]; } void setBurrowingTargetObjectID( ObjectID_t oid ) { m_TargetObjectID[0] = oid; } ObjectID_t getWalkingTargetObjectID() const { return m_TargetObjectID[1]; } void setWalkingTargetObjectID( ObjectID_t oid ) { m_TargetObjectID[1] = oid; }private: int m_Damage; Turn_t m_Tick; int m_Level; bool m_bVampire; bool m_bForce; ObjectID_t m_UserObjectID; ObjectID_t m_TargetObjectID[2]; // 0 - Burrowing, 1 - Walking};//////////////////////////////////////////////////////////////////////////////// class EffectAcidSwampLoader//////////////////////////////////////////////////////////////////////////////class EffectAcidSwampLoader : public EffectLoader {public: virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_ACID_SWAMP; } virtual string getEffectClassName() const throw() { return "EffectAcidSwamp"; }public: virtual void load(Creature* pCreature) throw(Error) {} virtual void load(Zone* pZone) throw(Error);};extern EffectAcidSwampLoader* g_pEffectAcidSwampLoader;#endif // __EFFECT_ACID_SWAMP__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -