effectsleep.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 100 行

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//////////////////////////////////////////////////////////////////////////////// Filename		: EffectSleep.cpp// Written By	:// Description	://////////////////////////////////////////////////////////////////////////////#include "EffectSleep.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "DB.h"#include "SkillHandler.h"#include "Gpackets/GCRemoveEffect.h"EffectSleep::EffectSleep( Creature* pCreature )	throw( Error ){	__BEGIN_TRY	setTarget( pCreature );	__END_CATCH}void EffectSleep::affect()	throw( Error ){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	affect( pCreature );	__END_CATCH}void EffectSleep::affect( Creature* pCreature )	throw( Error ){	__BEGIN_TRY	__END_CATCH}void EffectSleep::unaffect( Creature* pCreature )	throw( Error ){	__BEGIN_TRY	//cout << "EffectSleep " << "unaffect BEGIN" << endl;	Assert( pCreature != NULL );	pCreature->removeFlag( Effect::EFFECT_CLASS_SLEEP );	Zone* pZone = pCreature->getZone();	Assert( pZone != NULL );	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID( pCreature->getObjectID() );	gcRemoveEffect.addEffectList( Effect::EFFECT_CLASS_SLEEP );	pZone->broadcastPacket( pCreature->getX(), pCreature->getY(), &gcRemoveEffect, pCreature );	if ( pCreature->isPC() )	{		Player* pPlayer = pCreature->getPlayer();		Assert( pPlayer != NULL );		pPlayer->sendPacket( &gcRemoveEffect );	}	__END_CATCH}void EffectSleep::unaffect()	throw( Error ){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	unaffect( pCreature );	__END_CATCH}string EffectSleep::toString() const	throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectSleep("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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