effectstriking.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 52 行

H
52
字号
//////////////////////////////////////////////////////////////////////////////// Filename    : EffectStriking.h// Written by  : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_STRIKING__#define __EFFECT_STRIKING__#include "Effect.h"#include "EffectLoader.h"#include "Item.h"//////////////////////////////////////////////////////////////////////////////// class EffectStriking//////////////////////////////////////////////////////////////////////////////class EffectStriking : public Effect {public:	EffectStriking(Creature* pCreature) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_STRIKING; }	void affect() throw(Error){}	void affect(Creature* pCreature) throw(Error);	void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	void unaffect(Creature* pCreature) throw(Error);	void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);    void unaffect() throw(Error);	string toString() const throw();public:	Damage_t getDamageBonus(void) const { return m_DamageBonus; }	void setDamageBonus(Damage_t bonus) { m_DamageBonus = bonus; }	Item::ItemClass getItemClass() const { return m_ItemClass; }	ItemID_t		getItemID() const { return m_ItemID; }	void	setTargetItem( Item* pItem ) { m_ItemClass = pItem->getItemClass(); m_ItemID = pItem->getItemID(); }	bool	isTargetItem( Item* pItem ) { return m_ItemClass == pItem->getItemClass() && m_ItemID == pItem->getItemID(); }private :	Damage_t   m_DamageBonus;	Item::ItemClass	m_ItemClass;	ItemID_t	m_ItemID;};#endif // __EFFECT_STRIKING__

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?