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📄 teleport.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : Teleport.cpp// Written by  : // Description : //////////////////////////////////////////////////////////////////////////////#include "Teleport.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCSkillToTileOK1.h"#include "Gpackets/GCSkillToTileOK5.h"//////////////////////////////////////////////////////////////////////////////// 轨颇捞绢 鸥老 勤甸矾 //////////////////////////////////////////////////////////////////////////////void Teleport::execute(Ousters* pOusters, ZoneCoord_t X, ZoneCoord_t Y,  OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	Assert(pOusters != NULL);	Assert(pOustersSkillSlot != NULL);	try 	{		Player* pPlayer = pOusters->getPlayer();		Zone* pZone = pOusters->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);/*		Item* pWeapon = pOusters->getWearItem(Ousters::WEAR_RIGHTHAND);		if (pWeapon == NULL || pWeapon->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND))		{			executeSkillFailException(pOusters, pOustersSkillSlot->getSkillType());			return;		}*/		SkillType_t       SkillType  = pOustersSkillSlot->getSkillType();		//Assert(pTargetCreature != NULL);		// NoSuch力芭. by sigi. 2002.5.2		// NPC绰 傍拜且 荐啊 绝促.		//		bool bIncreaseDomainExp = pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND);		GCSkillToTileOK1 _GCSkillToTileOK1;		GCSkillToTileOK5 _GCSkillToTileOK5;		VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1);		if ( !rect.ptInRect(X, Y) )		{			executeSkillFailException(pOusters, getSkillType());		}		SkillInput input(pOusters, pOustersSkillSlot);		SkillOutput output;		computeOutput(input, output);		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		int  RequiredMP  = (int)pSkillInfo->getConsumeMP() + pOustersSkillSlot->getExpLevel()/10;		bool bManaCheck  = hasEnoughMana(pOusters, RequiredMP);		bool bTimeCheck  = verifyRunTime(pOustersSkillSlot);		bool bRangeCheck = verifyDistance(pOusters, X, Y, output.Range);		bool bEffected	 = pOusters->hasRelicItem() 							|| pOusters->isFlag(Effect::EFFECT_CLASS_HAS_FLAG) 							|| pOusters->isFlag(Effect::EFFECT_CLASS_HAS_SWEEPER);		if (bManaCheck && bTimeCheck && bRangeCheck && !bEffected )		{			// 狐福霸 PC甫 框流咯霖促.			if (pZone->moveFastPC(pOusters, pOusters->getX(), pOusters->getY(), X, Y, getSkillType())) 			{				decreaseMana(pOusters, RequiredMP, _GCSkillToTileOK1);				_GCSkillToTileOK1.setSkillType(SkillType);				_GCSkillToTileOK1.setCEffectID(0);				_GCSkillToTileOK1.setX(X);				_GCSkillToTileOK1.setY(Y);				_GCSkillToTileOK1.setRange(0);				_GCSkillToTileOK1.setDuration(0);				_GCSkillToTileOK5.setObjectID(pOusters->getObjectID());				_GCSkillToTileOK5.setSkillType(SkillType);				_GCSkillToTileOK5.setX(X);				_GCSkillToTileOK5.setY(Y);				_GCSkillToTileOK5.setRange(0);				_GCSkillToTileOK5.setDuration(0);				// 磊脚俊霸 官诧 MP甫 舅妨霖促.				pPlayer->sendPacket( &_GCSkillToTileOK1 );				pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &_GCSkillToTileOK5, pOusters);				pOustersSkillSlot->setRunTime(output.Delay);			} 			else 			{				executeSkillFailException(pOusters, getSkillType());			}		} 		else 		{			executeSkillFailException(pOusters, getSkillType());		}	} 	catch (Throwable & t) 	{		executeSkillFailException(pOusters, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 轨颇捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void Teleport::execute(Ousters * pOusters, ObjectID_t TargetObjectID, OustersSkillSlot * pOustersSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pOusters != NULL);	Assert(pOustersSkillSlot != NULL);	try 	{		Player* pPlayer = pOusters->getPlayer();		Zone* pZone = pOusters->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		Creature* pTargetCreature = pZone->getCreature(TargetObjectID);		//SkillType_t       SkillType  = pOustersSkillSlot->getSkillType();		//Assert(pTargetCreature != NULL);		// NoSuch力芭. by sigi. 2002.5.2		// NPC绰 傍拜且 荐啊 绝促.		if (pTargetCreature==NULL)		{			executeSkillFailException(pOusters, getSkillType());			//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;			return;		}//		bool bIncreaseDomainExp = pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND);		execute( pOusters, pTargetCreature->getX(), pTargetCreature->getY(), pOustersSkillSlot, CEffectID );/*		SkillInput input(pOusters);		SkillOutput output;		computeOutput(input, output);		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		int  RequiredMP  = (int)pSkillInfo->getConsumeMP();		bool bManaCheck  = hasEnoughMana(pOusters, RequiredMP);		bool bTimeCheck  = verifyRunTime(pOustersSkillSlot);		bool bRangeCheck = verifyDistance(pOusters, pTargetCreature, output.Range);		bool bEffected	 = pOusters->hasRelicItem();		if (bManaCheck && bTimeCheck && bRangeCheck && !bEffected )		{			// 狐福霸 PC甫 框流咯霖促.			if (pZone->moveFastPC(pOusters, pOusters->getX(), pOusters->getY(), pTargetCreature->getX(), pTargetCreature->getY())) 			{				GCModifyInformation	gcMI;				decreaseMana(pOusters, RequiredMP, gcMI);				// 磊脚俊霸 官诧 HP甫 舅妨霖促.				pPlayer->sendPacket( &gcMI );				// 林困俊 HP啊 官布促绊 舅赴促.				GCStatusCurrentHP gcStatusCurrentHP;				gcStatusCurrentHP.setObjectID(pOusters->getObjectID());				gcStatusCurrentHP.setCurrentHP(pOusters->getHP());				pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &gcStatusCurrentHP, pOusters);				pOustersSkillSlot->setRunTime(output.Delay);			} 			else 			{				executeSkillFailNormal(pOusters, getSkillType(), pTargetCreature);			}		} 		else 		{			executeSkillFailNormal(pOusters, getSkillType(), pTargetCreature);		}		*/	} 	catch (Throwable & t) 	{		executeSkillFailException(pOusters, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}Teleport g_Teleport;

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