billingplayermanager.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 65 行
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65 行
//////////////////////////////////////////////////////////////////////////////// Filename : BillingPlayerManager.h// Written By : Reiot// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __BILLING_PLAYER_MANANGER_H__#define __BILLING_PLAYER_MANANGER_H__#include "Types.h"#include "Exception.h"#include "Thread.h"#include "Socket.h"#include "Packet.h"#include "Mutex.h"#include "BillingInfo.h" // for #define __CONNECT_BILLING_SYSTEM__class BillingPlayer;class CommonBillingPacket;//////////////////////////////////////////////////////////////////////////////// class BillingPlayerManager;//// 溅绢靛 辑滚客狼 烹脚阑 傈淬窍绰 静饭靛捞促.// 楷搬 谗扁搁 促矫 楷搬秦具 等促. 瞪 锭鳖瘤~~//////////////////////////////////////////////////////////////////////////////class BillingPlayerManager : public Thread {public: BillingPlayerManager() throw(Error); ~BillingPlayerManager() throw(Error);public: void init() throw(Error) {} void stop() throw(Error); void run() throw(); void sendPacket( Packet* pPacket ) throw( ProtocolException, Error ); // Pay Login/Logout void sendPayInit() throw( ProtocolException, Error ); void sendPayCheck( CommonBillingPacket* pPacket ) throw( ProtocolException, Error ); void sendPayLogin( Player* pPlayer ) throw( ProtocolException, Error ); void sendPayLogout( Player* pPlayer ) throw( ProtocolException, Error ); void setForceDisconnect( bool bForceDisconnect = true ) { m_bForceDisconnect = bForceDisconnect; }private: BillingPlayer* m_pBillingPlayer; mutable Mutex m_Mutex; bool m_bForceDisconnect;};// global variable declarationextern BillingPlayerManager* g_pBillingPlayerManager;#endif
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