📄 flagwar.h
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/////////////////////////////////////////////////////////////////////// 标惯化扁俊 措茄 傈馆利牢 沥焊 棺 标惯化扁 矫累 棺 辆丰矫 贸府风凭./////////////////////////////////////////////////////////////////////#ifndef __FLAG_WAR_H__#define __FLAG_WAR_H__#include "war/Work.h"#include "VSDateTime.h"#include <vector>#include <list>class FlagWar : public Work{ struct FlagGenZone { vector<ZoneID_t> ZoneIDs; uint FlagCount; };public: FlagWar() { m_State = STATE_WAIT; } virtual void execute() throw(Error); virtual VSDateTime getNextFlagWarTime(); virtual int getWarTime() const;protected: virtual void executeReady() throw(Error); virtual void executeStart() throw(Error); virtual void executeFinish() throw(Error); virtual void executeEnd() throw(Error); virtual void addFlags(); void addFlagsRandom( ZoneID_t zoneID, uint no ); string toString() const throw(Error) { return "FlagWar"; }private: enum State { STATE_WAIT, STATE_READY, STATE_START, STATE_FINISH, STATE_END }; State m_State; State getState() const { return m_State; } void setState(State state) { m_State = state; } vector<ItemID_t> m_Flags; static list<FlagGenZone> m_FlagGenInfo;};#endif// __FLAG_WAR_H__
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