actionshowtaxbalance.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 131 行

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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionShowTaxBalance.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionShowTaxBalance.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "PlayerCreature.h"#include "Guild.h"#include "GuildManager.h"#include "CastleInfoManager.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionShowTaxBalance::read (PropertyBuffer & propertyBuffer)    throw (Error){    __BEGIN_TRY    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionShowTaxBalance::execute (Creature * pCreature1 , Creature * pCreature2) 	throw (Error){	__BEGIN_TRY	Assert(pCreature1 != NULL);	Assert(pCreature2 != NULL);	Assert(pCreature1->isNPC());	Assert(pCreature2->isPC());	bool bSuccess = true;	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2);	Player* pPlayer = pPC->getPlayer();	Assert( pPlayer != NULL );	GuildID_t guildID = pPC->getGuildID();	GCNPCResponse deny;	Guild* pGuild = g_pGuildManager->getGuild(guildID);	if( bSuccess && pGuild == NULL ) 	{		// 辨靛啊 绝促.		bSuccess = false;		deny.setCode( NPC_RESPONSE_NO_GUILD );	}	if( bSuccess && pGuild->getMaster() != pPC->getName() )	{		// 辨靛 付胶磐啊 酒聪促.		bSuccess = false;		deny.setCode( NPC_RESPONSE_NOT_GUILD_MASTER );	}	// 辨靛 付胶磐捞促.	list<CastleInfo*> pCastleInfoList = g_pCastleInfoManager->getGuildCastleInfos( guildID );	if( bSuccess && pCastleInfoList.empty() )	{		// 辨靛啊 家蜡茄 己捞 绝促.		bSuccess = false;		deny.setCode( NPC_RESPONSE_HAS_NO_CASTLE );	}    list<CastleInfo*>::iterator itr = pCastleInfoList.begin();    CastleInfo* pCastleInfo = NULL;	for ( ; itr != pCastleInfoList.end() ; itr++ )	{		if ( (*itr)->getZoneID() == pCreature1->getZoneID() )		{			pCastleInfo = (*itr);			break;		}	}	if( bSuccess && pCastleInfo == NULL)	{		bSuccess = false;		deny.setCode( NPC_RESPONSE_NOT_YOUR_CASTLE );	}	if ( bSuccess )	{		GCNPCResponse response;		response.setCode( NPC_RESPONSE_SHOW_TAX_BALANCE );		response.setParameter( (uint)pCastleInfo->getTaxBalance() );		pPlayer->sendPacket( &response );	}	else	{		pPlayer->sendPacket( &deny );	}		GCNPCResponse quit;	quit.setCode( NPC_RESPONSE_QUIT_DIALOGUE );	pPlayer->sendPacket( &quit );	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionShowTaxBalance::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionShowTaxBalance("	    << ")";	return msg.toString();	__END_CATCH}

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