actionacceptcouplerequest.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 102 行

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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionAcceptCoupleRequest.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionAcceptCoupleRequest.h"#include "SystemAvailabilitiesManager.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "PlayerCreature.h"#include "couple/PartnerWaitingManager.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionAcceptCoupleRequest::read (PropertyBuffer & propertyBuffer)    throw (Error){    __BEGIN_TRY	try 	{	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionAcceptCoupleRequest::execute (Creature * pCreature1 , Creature * pCreature2) 	throw (Error){	__BEGIN_TRY	Assert(pCreature1 != NULL);	Assert(pCreature2 != NULL);	Assert(pCreature1->isNPC());	Assert(pCreature2->isPC());	SYSTEM_RETURN_IF_NOT( SYSTEM_COUPLE );	GCNPCResponse gcNPCResponse;	NPC* pNPC = dynamic_cast<NPC*>(pCreature1);	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2);	Assert( pNPC != NULL );	Assert( pPC != NULL );	PartnerWaitingManager *pPWM = pNPC->getCoupleRegisterManager();	Assert( pPWM != NULL );	PlayerCreature* pWaitingPlayer = pPWM->getWaitingPartner( pPC );	uint result = pPWM->acceptPartner( pPC );	if ( result != 0 )	{		gcNPCResponse.setCode( NPC_RESPONSE_COUPLE_CANNOT_MEET );		gcNPCResponse.setParameter( result );	}	else	{		gcNPCResponse.setCode( NPC_RESPONSE_COUPLE_MEET_SUCCESS );	}	pPC->getPlayer()->sendPacket( &gcNPCResponse );	if ( pWaitingPlayer != NULL )		pWaitingPlayer->getPlayer()->sendPacket( &gcNPCResponse );		__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionAcceptCoupleRequest::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionAcceptCoupleRequest("	    << ")";	return msg.toString();	__END_CATCH}

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