actionactivatemazereturn.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 108 行

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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionActivateMazeReturn.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionActivateMazeReturn.h"#include "Zone.h"#include "ZoneGroup.h"#include "ZoneGroupManager.h"#include "ZoneInfo.h"#include "ZoneInfoManager.h"#include "ZonePlayerManager.h"#include "PCSlayerInfo2.h"#include "PCVampireInfo2.h"#include "Slayer.h"#include "Vampire.h"#include "WeatherManager.h"#include "PaySystem.h"#include "GamePlayer.h"#include "IncomingPlayerManager.h"#include "LogClient.h"#include "PacketUtil.h"#include "ZoneUtil.h"#include "Properties.h"#include "StringPool.h"#include "EffectRefiniumTicket.h"#include "Gpackets/GCUpdateInfo.h"#include "Gpackets/GCMoveOK.h"#include "Gpackets/GCSystemMessage.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void ActionActivateMazeReturn::read (PropertyBuffer & pb)    throw (Error){    __BEGIN_TRY	try 	{		m_ZoneID = pb.getPropertyInt("ZoneID");		m_X      = pb.getPropertyInt("X");		m_Y      = pb.getPropertyInt("Y");	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionActivateMazeReturn::execute (Creature * pNPC , Creature * pCreature) 	throw (Error){	__BEGIN_TRY	__BEGIN_DEBUG	Assert(pCreature != NULL);	Assert(pCreature->isPC());	if ( pCreature->isFlag( Effect::EFFECT_CLASS_REFINIUM_TICKET ) )	{		EffectRefiniumTicket* pEffect = dynamic_cast<EffectRefiniumTicket*>(pCreature->findEffect( Effect::EFFECT_CLASS_REFINIUM_TICKET ));		if ( pEffect != NULL )		{			ZoneID_t ZoneID = pEffect->getPrevExitZoneID();			ZoneCoord_t X = pEffect->getPrevExitX();			ZoneCoord_t Y = pEffect->getPrevExitY();			transportCreature(pCreature, ZoneID, X, Y, true);			return;		}	}	transportCreature(pCreature, m_ZoneID, m_X, m_Y, true);	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionActivateMazeReturn::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionActivateMazeReturn("	    << "ZoneID:" << (int)m_ZoneID	    << ",X:"  << (int)m_X	    << ",Y:"  << (int)m_Y	    << ")";	return msg.toString();	__END_CATCH}

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