actionsay.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 81 行
CPP
81 行
////////////////////////////////////////////////////////////////////////////////// Filename : ActionSay.cpp// Written By : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionSay.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "Gpackets/GCNPCSay.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////// read from property buffer////////////////////////////////////////////////////////////////////////////////void ActionSay::read (PropertyBuffer & propertyBuffer) throw (Error){ __BEGIN_TRY try { // read script id m_ScriptID = propertyBuffer.getPropertyInt("ScriptID"); } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionSay::execute (Creature * pCreature1 , Creature * pCreature2) throw (Error){ __BEGIN_TRY Assert(pCreature1 != NULL); Assert(pCreature2 != NULL); Assert(pCreature1->isNPC()); Assert(pCreature2->isPC()); NPC* pNPC = dynamic_cast<NPC*>(pCreature1); Player* pPlayer = pCreature2->getPlayer(); Assert(pPlayer != NULL); GCNPCResponse okpkt; pPlayer->sendPacket(&okpkt); GCNPCSay gcNPCSay; gcNPCSay.setObjectID(pNPC->getObjectID()); gcNPCSay.setScriptID(m_ScriptID); gcNPCSay.setSubjectID(0); pPlayer->sendPacket(&gcNPCSay); __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionSay::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionSay(" << ",ScriptID:" << (int)m_ScriptID << ")"; return msg.toString(); __END_CATCH}
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