actionactivatemazeenter.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 151 行
CPP
151 行
////////////////////////////////////////////////////////////////////////////////// Filename : ActionActivateMazeEnter.cpp// Written By : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionActivateMazeEnter.h"#include "Zone.h"#include "ZoneGroup.h"#include "ZoneGroupManager.h"#include "ZoneInfo.h"#include "ZoneInfoManager.h"#include "ZonePlayerManager.h"#include "PCSlayerInfo2.h"#include "PCVampireInfo2.h"#include "Slayer.h"#include "Vampire.h"#include "WeatherManager.h"#include "PaySystem.h"#include "GamePlayer.h"#include "IncomingPlayerManager.h"#include "LogClient.h"#include "PacketUtil.h"#include "ZoneUtil.h"#include "Properties.h"#include "StringPool.h"#include "EffectRefiniumTicket.h"#include "Gpackets/GCUpdateInfo.h"#include "Gpackets/GCMoveOK.h"#include "Gpackets/GCSystemMessage.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void ActionActivateMazeEnter::read (PropertyBuffer & pb) throw (Error){ __BEGIN_TRY try { m_ZoneID = pb.getPropertyInt("ZoneID"); m_X = pb.getPropertyInt("X"); m_Y = pb.getPropertyInt("Y"); } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionActivateMazeEnter::execute (Creature * pNPC , Creature * pCreature) throw (Error){ __BEGIN_TRY __BEGIN_DEBUG Assert(pCreature != NULL); Assert(pCreature->isPC()); GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature->getPlayer()); //Zone* pZone = pCreature->getZone(); bool bTransport = true;#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) try { ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo( m_ZoneID ); // 蜡丰粮牢单 蜡丰荤侩磊啊 酒聪搁... if (pZoneInfo==NULL || pZoneInfo->isPayPlay() && !pGamePlayer->isPayPlaying()) { string connectIP = pGamePlayer->getSocket()->getHost(); // 蜡丰 辑厚胶 荤侩捞 啊瓷茄啊? if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) { sendPayInfo(pGamePlayer); } else if ( !pGamePlayer->isFamilyFreePass() ) // 菩剐府 橇府 菩胶绰 蜡丰粮栏肺 哎 荐 乐促. { // 蜡丰 辑厚胶 荤侩 阂啊牢 版快 GCSystemMessage gcSystemMessage; if (g_pConfig->getPropertyInt("IsNetMarble")==0) { gcSystemMessage.setMessage( g_pStringPool->getString( STRID_CANNOT_ENTER_PAY_ZONE) ); } else { gcSystemMessage.setMessage( g_pStringPool->getString( STRID_CANNOT_ENTER) ); } pGamePlayer->sendPacket (&gcSystemMessage); bTransport = false; } } } catch (NoSuchElementException&) { }#endif if (bTransport) { EffectRefiniumTicket* pEffect = new EffectRefiniumTicket( pCreature ); pEffect->setExit( rand()%6 ); pCreature->setFlag( pEffect->getEffectClass() ); pCreature->addEffect(pEffect); transportCreature(pCreature, m_ZoneID, m_X, m_Y, true); } else { GCNPCResponse response; response.setCode(NPC_RESPONSE_QUIT_DIALOGUE); pGamePlayer->sendPacket(&response); } __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionActivateMazeEnter::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionActivateMazeEnter(" << "ZoneID:" << (int)m_ZoneID << ",X:" << (int)m_X << ",Y:" << (int)m_Y << ")"; return msg.toString(); __END_CATCH}
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