conditionentercastle.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 124 行
CPP
124 行
////////////////////////////////////////////////////////////////////////////////// Filename : ConditionEnterCastle.cpp// Written By : // Description :////////////////////////////////////////////////////////////////////////////////#include "ConditionEnterCastle.h"#include "PlayerCreature.h"#include "FlagSet.h"#include "Zone.h"#include "PaySystem.h"#include "GamePlayer.h"#include "PacketUtil.h"#include "ZoneInfoManager.h"#include "ZoneGroupManager.h"#include "ZoneUtil.h"#include "VariableManager.h"#include "CastleInfoManager.h"#include "DB.h"////////////////////////////////////////////////////////////////////////////////// is satisfied?////////////////////////////////////////////////////////////////////////////////bool ConditionEnterCastle::isSatisfied (Creature * pCreature1 , Creature * pCreature2, void* pParam) const throw () { /*if (!g_pVariableManager->isActiveCastle()) { return false; }*/ // 唱吝俊 傈里吝牢瘤 眉农秦具 等促 Assert(pCreature2 != NULL); Assert(pCreature2->isPC()); //cout << "Condition: EnterCastle" << endl; bool bPayPlay = false; GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature2->getPlayer()); Assert(pGamePlayer!=NULL);#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) // 捞固 蜡丰粮俊 乐绰 版快扼搁... 包拌绝摆瘤. // 菩剐府 夸陛 利侩吝老 版快 if (pGamePlayer->isPayPlaying() || pGamePlayer->isFamilyFreePass()) { bPayPlay = true; } else { // 老窜 zone 夸陛 眉农 string connectIP = pGamePlayer->getSocket()->getHost(); if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) { sendPayInfo(pGamePlayer); bPayPlay = true; } }#else bPayPlay = true;#endif // 捣 辰 荤恩父 castle 俊 甸绢哎 荐 乐促. if (bPayPlay) { // 粮阑 茫绰促. Zone* pZone = getZoneByZoneID(m_TargetZoneID); Assert(pZone!=NULL); // castle 捞 酒聪搁 眉农且 鞘夸啊 绝绰芭促. if (!pZone->isCastle()) { return true; } // 辆练埃 傈里吝俊绰 辆练俊 惑包绝捞 穿备唱 烹苞矫难具 茄促. // 悼练埃 傈里吝俊绰 鸥辆练阑 烹苞矫难辑绰 救 等促. // 乞矫俊绰 NPC甫 烹秦具 窍骨肺 穿备档 烹苞矫懦 荐 绝促. // 傈里矫胶袍 父甸锭 捞芭 促 眠啊矫难具 等促. 2003. 1.20. PlayerCreature* pPC = dynamic_cast<PlayerCreature*>( pCreature2 ); return g_pCastleInfoManager->canPortalActivate( m_TargetZoneID, pPC ); } return false;}//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void ConditionEnterCastle::read (PropertyBuffer & propertyBuffer) throw (Error){ try { // read turn m_TargetZoneID = propertyBuffer.getPropertyInt("TargetZoneID"); } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); }}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ConditionEnterCastle::toString () const throw () { __BEGIN_TRY StringStream msg; msg << "ConditionEnterCastle(" << "TargetZoneID:" << (int)m_TargetZoneID << ")"; return msg.toString(); __END_CATCH}
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