conditiontalkedby.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 50 行
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//////////////////////////////////////////////////////////////////////////////// Filename : ConditionTalkedBy.h// Written By : // Description :// NPC啊 PC肺何磐 措拳甫 罐疽阑 版快, 漂喊洒 捞 牧叼记捞 曼捞 酒匆 啊瓷己篮 绝促.//////////////////////////////////////////////////////////////////////////////#ifndef __TALKED_BY_H__#define __TALKED_BY_H__#include "Condition.h"#include "ConditionFactory.h"#include "Creature.h"//////////////////////////////////////////////////////////////////////////////// class ConditionTalkedBy;//////////////////////////////////////////////////////////////////////////////class ConditionTalkedBy : public Condition {public: virtual ConditionType_t getConditionType() const throw() { return CONDITION_TALKED_BY; } virtual bool isPassive() const throw() { return true; } virtual bool isSatisfied(Creature* pNPC, Creature* pPC = NULL, void* pParam = NULL) const throw() { return pNPC != NULL && pNPC->isNPC() && pPC != NULL && pPC->isPC(); } virtual void read(PropertyBuffer & propertyBuffer) throw(Error) { } virtual string toString() const throw() { return "ConditionTalkedBy"; }};//////////////////////////////////////////////////////////////////////////////// class ConditionTalkedByFactory;//////////////////////////////////////////////////////////////////////////////class ConditionTalkedByFactory : public ConditionFactory {public: virtual ConditionType_t getConditionType() const throw() { return Condition::CONDITION_TALKED_BY; } virtual Condition* createCondition() const throw() { return new ConditionTalkedBy(); } virtual string getConditionName() const throw() { return "TalkedBy"; }};#endif
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