actionaskbyquestlevel.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 101 行

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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionAskByQuestLevel.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionAskByQuestLevel.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "PlayerCreature.h"#include "mission/QuestManager.h"#include "mission/EventQuestAdvance.h"#include "Gpackets/GCNPCAsk.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionAskByQuestLevel::read (PropertyBuffer & propertyBuffer)    throw (Error){    __BEGIN_TRY	try 	{		// read script id		m_ScriptID[0] = propertyBuffer.getPropertyInt("Level1");		m_ScriptID[1] = propertyBuffer.getPropertyInt("Level2");		m_ScriptID[2] = propertyBuffer.getPropertyInt("Level3");		m_ScriptID[3] = propertyBuffer.getPropertyInt("Level4");		m_ScriptID[4] = propertyBuffer.getPropertyInt("Level5");	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionAskByQuestLevel::execute (Creature * pCreature1 , Creature * pCreature2) 	throw (Error){	__BEGIN_TRY	Assert(pCreature1 != NULL);	Assert(pCreature2 != NULL);	Assert(pCreature1->isNPC());	Assert(pCreature2->isPC());	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2);	Assert( pPC != NULL );	ScriptID_t sID = m_ScriptID[ pPC->getQuestManager()->getEventQuestAdvanceManager()->getQuestLevel() ];	if ( sID == 0 )	{		GCNPCResponse gcNPCResponse;		gcNPCResponse.setCode( NPC_RESPONSE_QUIT_DIALOGUE );		Player* pPlayer = pCreature2->getPlayer();		pPlayer->sendPacket( &gcNPCResponse );	}	else	{		GCNPCAsk gcNPCAsk;		gcNPCAsk.setObjectID(pCreature1->getObjectID());		gcNPCAsk.setScriptID(sID);		gcNPCAsk.setNPCID( dynamic_cast<NPC*>(pCreature1)->getNPCID() );		Player* pPlayer = pCreature2->getPlayer();		pPlayer->sendPacket(&gcNPCAsk);	}	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionAskByQuestLevel::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionAskByQuestLevel("	    << ")";	return msg.toString();	__END_CATCH}

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