actionaskbyquestlevel.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 101 行
CPP
101 行
////////////////////////////////////////////////////////////////////////////////// Filename : ActionAskByQuestLevel.cpp// Written By : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionAskByQuestLevel.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "PlayerCreature.h"#include "mission/QuestManager.h"#include "mission/EventQuestAdvance.h"#include "Gpackets/GCNPCAsk.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionAskByQuestLevel::read (PropertyBuffer & propertyBuffer) throw (Error){ __BEGIN_TRY try { // read script id m_ScriptID[0] = propertyBuffer.getPropertyInt("Level1"); m_ScriptID[1] = propertyBuffer.getPropertyInt("Level2"); m_ScriptID[2] = propertyBuffer.getPropertyInt("Level3"); m_ScriptID[3] = propertyBuffer.getPropertyInt("Level4"); m_ScriptID[4] = propertyBuffer.getPropertyInt("Level5"); } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionAskByQuestLevel::execute (Creature * pCreature1 , Creature * pCreature2) throw (Error){ __BEGIN_TRY Assert(pCreature1 != NULL); Assert(pCreature2 != NULL); Assert(pCreature1->isNPC()); Assert(pCreature2->isPC()); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2); Assert( pPC != NULL ); ScriptID_t sID = m_ScriptID[ pPC->getQuestManager()->getEventQuestAdvanceManager()->getQuestLevel() ]; if ( sID == 0 ) { GCNPCResponse gcNPCResponse; gcNPCResponse.setCode( NPC_RESPONSE_QUIT_DIALOGUE ); Player* pPlayer = pCreature2->getPlayer(); pPlayer->sendPacket( &gcNPCResponse ); } else { GCNPCAsk gcNPCAsk; gcNPCAsk.setObjectID(pCreature1->getObjectID()); gcNPCAsk.setScriptID(sID); gcNPCAsk.setNPCID( dynamic_cast<NPC*>(pCreature1)->getNPCID() ); Player* pPlayer = pCreature2->getPlayer(); pPlayer->sendPacket(&gcNPCAsk); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionAskByQuestLevel::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionAskByQuestLevel(" << ")"; return msg.toString(); __END_CATCH}
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