actiongiveitem.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 111 行
CPP
111 行
////////////////////////////////////////////////////////////////////////////////// Filename : ActionGiveItem.cpp// Written By : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionGiveItem.h"#include "Creature.h"#include "PlayerCreature.h"#include "GamePlayer.h"#include "ItemFactoryManager.h"#include "Inventory.h"#include "ItemUtil.h"#include "Zone.h"#include "PacketUtil.h"#include "Gpackets/GCCreateItem.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionGiveItem::read (PropertyBuffer & propertyBuffer) throw (Error){ __BEGIN_TRY try { m_ItemClass = (Item::ItemClass)propertyBuffer.getPropertyInt("ItemClass"); m_ItemType = (ItemType_t)propertyBuffer.getPropertyInt("ItemType"); } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionGiveItem::execute (Creature * pCreature1 , Creature * pCreature2) throw (Error){ __BEGIN_TRY Assert(pCreature2 != NULL); Assert(pCreature2->isPC()); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2); Assert( pPC != NULL ); Player* pPlayer = pCreature2->getPlayer(); Assert( pPlayer != NULL ); list<OptionType_t> optionTypeList; Item* pItem = g_pItemFactoryManager->createItem( m_ItemClass, m_ItemType, optionTypeList ); Assert( pItem != NULL ); _TPOINT pt; Inventory* pInventory = pPC->getInventory(); Assert( pInventory != NULL ); if (!pInventory->getEmptySlot(pItem, pt)) { // ConditionHasInvenSpace 牧叼记苞 馆靛矫 窃膊 结具父 茄促. throw Error("ActionGiveItem: 力惯 ConditionHasInvenSpace尔 鞍捞 静磊. 牢亥配府俊 磊府绝促."); } CoordInven_t X = pt.x; CoordInven_t Y = pt.y; pPC->getZone()->getObjectRegistry().registerObject( pItem ); pInventory->addItem( X, Y, pItem ); pItem->create( pPC->getName(), STORAGE_INVENTORY, 0, X, Y ); if ( pItem != NULL && pItem->isTraceItem() ) { remainTraceLog( pItem, "ActionGiveItem", pCreature2->getName(), ITEM_LOG_CREATE, DETAIL_EVENTNPC); } // 努扼捞攫飘俊 急拱捞 眠啊登菌澜阑 舅赴促. GCCreateItem gcCreateItem; makeGCCreateItem( &gcCreateItem, pItem, X, Y ); pPlayer->sendPacket(&gcCreateItem); __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionGiveItem::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionGiveItem(" << ")"; return msg.toString(); __END_CATCH}
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