cgsay.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 221 行
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221 行
//////////////////////////////////////////////////////////////////////// // Filename : CGSay.h // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SAY_H__#define __CG_SAY_H__// include files//#ifdef __GAME_SERVER__//#include "GamePlayer.h"//#endif#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSay;//// 努扼捞攫飘啊 辑滚俊霸 焊郴绰 Say 菩哦捞促.// 郴何俊 Say String 父阑 单捞鸥 鞘靛肺 啊柳促.////////////////////////////////////////////////////////////////////////class Player;class Creature;class GamePlayer;class CGSay : public Packet {public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_SAY; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szuint + szBYTE + m_Message.size(); } // get packet name string getPacketName() const throw() { return "CGSay"; } // get packet's debug string string toString() const throw(); // get/set text color uint getColor() const throw() { return m_Color; } void setColor( uint color ) throw() { m_Color = color; } // get/set chatting message const string& getMessage() const throw() { return m_Message; } void setMessage(const string & msg) throw() { m_Message = msg; } private : // text color uint m_Color; // chatting message string m_Message; };////////////////////////////////////////////////////////////////////////// class CGSayFactory;//// Factory for CGSay////////////////////////////////////////////////////////////////////////class CGSayFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CGSay(); } // get packet name string getPacketName() const throw() { return "CGSay"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SAY; } // get packet's max body size // message 狼 弥措 农扁俊 措茄 汲沥捞 鞘夸窍促. PacketSize_t getPacketMaxSize() const throw() { return szuint + szBYTE + 128; }};////////////////////////////////////////////////////////////////////////// class CGSayHandler;////////////////////////////////////////////////////////////////////////class CGSayHandler {public: // execute packet's handler static void execute(CGSay* pPacket, Player* pPlayer) throw(ProtocolException, Error);#ifdef __GAME_SERVER__ static void opExecute( Creature* pCreature, GamePlayer* pPlayer, string msg, int i ) throw(ProtocolException, Error); // for guild test static void opzone( string msg, int i ) throw( ProtocolException, Error ); static void opguild( string msg, int i, Creature* pCreature ) throw(ProtocolException, Error); // 傈里 矫胶袍 包访 static void opcombat( GamePlayer* pPlayer, string msg, int i ) throw(ProtocolException, Error); // set 捞亥飘 酒捞袍 犬伏 static void opset( GamePlayer* pPlayer, string msg, int i ) throw(ProtocolException, Error); static void opview( GamePlayer* pPlayer, string msg, int i ) throw(ProtocolException, Error); // save static void opsave(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // wall static void opwall(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // Shutdown static void opshutdown(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // kick static void opkick(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // mute static void opmute(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // freezing static void opfreezing(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // deny static void opdeny(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // info static void opinfo(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // trace static void optrace(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // warp static void opwarp(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // create static void opcreate(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // grant static void opgrant(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // recall static void oprecall(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // mrecall static void opmrecall(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // user static void opuser(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // summon static void opsummon(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // notice static void opnotice(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // pay static void oppay(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // world static void opworld(GamePlayer* pPlayer, string msg, int i, bool bSameWorldOnly) throw(ProtocolException, Error); // command static void opcommand(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // find static void opfind(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // refresh info static void opload(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // 烙矫 static void opsoulchain(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // credit static void opcredit(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // fun static void opfun(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // log static void oplog(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error); // denychat static void opdenychat(GamePlayer* pPlayer, string msg, int i) throw(ProtocolException, Error);#endif};#endif
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