cgjoinguild.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 77 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGJoinGuild.cpp // Written By  : // Description : //////////////////////////////////////////////////////////////////////////////#include "CGJoinGuild.h"void CGJoinGuild::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			BYTE szGuildMemberIntro;	iStream.read( m_GuildID );	iStream.read( m_GuildMemberRank );	iStream.read( szGuildMemberIntro );	if ( szGuildMemberIntro > 256 )		throw InvalidProtocolException( "szGuildMemberIntro > 256" );	if ( szGuildMemberIntro != 0 )		iStream.read( m_GuildMemberIntro, szGuildMemberIntro );	else		m_GuildMemberIntro = "";	__END_CATCH}void CGJoinGuild::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	BYTE szGuildMemberIntro = m_GuildMemberIntro.size();	if ( szGuildMemberIntro > 256 )		throw InvalidProtocolException( "szGuildMemberIntro > 256" );	oStream.write( m_GuildID );	oStream.write( m_GuildMemberRank );	oStream.write( szGuildMemberIntro );	if ( szGuildMemberIntro != 0 )		oStream.write( m_GuildMemberIntro );	__END_CATCH}void CGJoinGuild::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGJoinGuildHandler::execute(this , pPlayer);	__END_CATCH}string CGJoinGuild::toString () const       throw (){	__BEGIN_TRY			StringStream msg;    msg << "CGJoinGuild("		<< "GuildID:" << (int)m_GuildID		<< "GuildMemberRank:" << (int)m_GuildMemberRank		<< "GuildMemberIntro:" << m_GuildMemberIntro		<< ")" ;	return msg.toString();	__END_CATCH}

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