cgmodifyguildintro.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 122 行
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122 行
//////////////////////////////////////////////////////////////////////// // Filename : CGModifyGuildIntro.h // Written By :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_MODIFY_GUILD_INTRO_H__#define __CG_MODIFY_GUILD_INTRO_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGModifyGuildIntro;////////////////////////////////////////////////////////////////////////class CGModifyGuildIntro : public Packet{public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_MODIFY_GUILD_INTRO; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID + szBYTE + m_GuildIntro.size(); } // get packet name string getPacketName() const throw() { return "CGModifyGuildIntro"; } // get packet's debug string string toString() const throw(); // get/set GuildID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; } // get/set intro const string& getGuildIntro() const throw() { return m_GuildIntro; } void setGuildIntro( const string& intro ) throw() { m_GuildIntro = intro; }private : // GuildID GuildID_t m_GuildID; // Guild Intro string m_GuildIntro;};////////////////////////////////////////////////////////////////////////// class CGModifyGuildIntroFactory;//// Factory for CGModifyGuildIntro////////////////////////////////////////////////////////////////////////class CGModifyGuildIntroFactory : public PacketFactory {public: // constructor CGModifyGuildIntroFactory() throw() {} // destructor virtual ~CGModifyGuildIntroFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGModifyGuildIntro(); } // get packet name string getPacketName() const throw() { return "CGModifyGuildIntro"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_MODIFY_GUILD_INTRO; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szGuildID + szBYTE + 255; }};////////////////////////////////////////////////////////////////////////// class CGModifyGuildIntroHandler;////////////////////////////////////////////////////////////////////////class CGModifyGuildIntroHandler {public: // execute packet's handler static void execute(CGModifyGuildIntro* pCGModifyGuildIntro, Player* pPlayer) throw(Error);};#endif
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