cgthrowitem.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 141 行
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141 行
//////////////////////////////////////////////////////////////////////// // Filename : CGThrowItem.h // Written By : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_THROW_ITEM_H__#define __CG_THROW_ITEM_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGThrowItem;////////////////////////////////////////////////////////////////////////class CGThrowItem : public Packet {public: // constructor CGThrowItem() throw(); // destructor ~CGThrowItem() throw(); public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_THROW_ITEM; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szObjectID + szObjectID + szCoordInven + szCoordInven; } // get packet name string getPacketName() const throw() { return "CGThrowItem"; } // get/set ItemObjectID ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } // get / set TargetObjectID ObjectID_t getTargetObjectID() const throw() { return m_TargetObjectID; } void setTargetObjectID(ObjectID_t TargetObjectID) throw() { m_TargetObjectID = TargetObjectID; } // get/set InvenX CoordInven_t getX() const throw() { return m_InvenX; } void setX(CoordInven_t InvenX) throw() { m_InvenX = InvenX; } // get/set InvenY CoordInven_t getY() const throw() { return m_InvenY; } void setY(CoordInven_t InvenY) throw() { m_InvenY = InvenY; } // get packet's debug string string toString() const throw();private : // Item Object ID ObjectID_t m_ObjectID; // TargetObjectID ObjectID_t m_TargetObjectID; // InvenX / Y CoordInven_t m_InvenX; CoordInven_t m_InvenY; };////////////////////////////////////////////////////////////////////////// class CGThrowItemFactory;//// Factory for CGThrowItem////////////////////////////////////////////////////////////////////////class CGThrowItemFactory : public PacketFactory {public: // constructor CGThrowItemFactory() throw() {} // destructor virtual ~CGThrowItemFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGThrowItem(); } // get packet name string getPacketName() const throw() { return "CGThrowItem"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_THROW_ITEM; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szObjectID + szCoordInven + szCoordInven; }};////////////////////////////////////////////////////////////////////////// class CGThrowItemHandler;////////////////////////////////////////////////////////////////////////class CGThrowItemHandler {public: // execute packet's handler static void execute(CGThrowItem* pCGThrowItem, Player* pPlayer) throw(Error);};#endif
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