clselectpc.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 122 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CLSelectPC.h // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CL_SELECT_PC_H__#define __CL_SELECT_PC_H__// include files#include "Packet.h"#include "PacketFactory.h"#include "Player.h"////////////////////////////////////////////////////////////////////////// class CLSelectPC;//// 敲饭捞且 PC 甫 急琶窍绰 菩哦捞促.////////////////////////////////////////////////////////////////////////class CLSelectPC : public Packet {public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CL_SELECT_PC; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szBYTE + m_PCName.size() 	// pc name			+ szPCType; 					// pc type	}	// get packet's name	string getPacketName() const throw() { return "CLSelectPC"; }		// get packet's debug string	string toString() const throw();public:	// get/set creature's name	string getPCName() const throw() { return m_PCName; }	void setPCName(string pcName) throw() { m_PCName = pcName; }	// get/set pc type	PCType getPCType() const throw() { return m_PCType; }	void setPCType(PCType pcType) throw() { m_PCType = pcType; }private :		// Name	string m_PCName;	// Slayer or Vampire?	PCType m_PCType;};////////////////////////////////////////////////////////////////////////// class CLSelectPCFactory;//// Factory for CLSelectPC////////////////////////////////////////////////////////////////////////class CLSelectPCFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new CLSelectPC(); }	// get packet name	string getPacketName() const throw() { return "CLSelectPC"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CL_SELECT_PC; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw()	{		return szBYTE + 20		 	// name			+ szPCType; 			// pc type	}};////////////////////////////////////////////////////////////////////////// class CLSelectPCHandler;////////////////////////////////////////////////////////////////////////class CLSelectPCHandler {public:	// execute packet's handler	static void execute(CLSelectPC* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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