cgrequestrepair.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 106 行

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//-----------------------------------------------------------------------------// // Filename    : CGRequestRepair.h // Written By  : 辫己刮// Description :// //-----------------------------------------------------------------------------#ifndef __CG_REQUEST_REPAIR_H__#define __CG_REQUEST_REPAIR_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class CGRequestRepair;////--------------------------------------------------------------------------------class CGRequestRepair : public Packet {public:		// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.	void read(SocketInputStream & iStream) throw(ProtocolException, Error);		    	// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.	void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_REQUEST_REPAIR; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szObjectID; }	// get packet name	string getPacketName() const throw() { return "CGRequestRepair"; }		// get packet's debug string	string toString() const throw();	public:	// get/set ObjectID	ObjectID_t getObjectID() throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }private :		// Item Object ID	ObjectID_t m_ObjectID;};//-----------------------------------------------------------------------------//// class CGRequestRepairFactory;//// Factory for CGRequestRepair////-----------------------------------------------------------------------------class CGRequestRepairFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new CGRequestRepair(); }	// get packet name	string getPacketName() const throw() { return "CGRequestRepair"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_REQUEST_REPAIR; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};//--------------------------------------------------------------------------------//// class CGRequestRepairHandler;////--------------------------------------------------------------------------------class CGRequestRepairHandler {	public:	// execute packet's handler	static void execute(CGRequestRepair* pPacket, Player* player) throw(ProtocolException, Error);	static void executeNormal(CGRequestRepair* pPacket, Player* player) throw(ProtocolException, Error);	static void executeMotorcycle(CGRequestRepair* pPacket, Player* player) throw(ProtocolException, Error);	static void executeAll(CGRequestRepair* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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