cgtryjoinguild.h

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//////////////////////////////////////////////////////////////////////// // Filename    : CGTryJoinGuild.h // Written By  :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_TRY_JOIN_GUILD_H__#define __CG_TRY_JOIN_GUILD_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGTryJoinGuild;////////////////////////////////////////////////////////////////////////class CGTryJoinGuild : public Packet{public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_TRY_JOIN_GUILD; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szGuildID + szGuildMemberRank; }	// get packet name	string getPacketName() const throw() { return "CGTryJoinGuild"; }	// get packet's debug string	string toString() const throw();	// get/set Guild ID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t GuildID ) throw() { m_GuildID = GuildID; }	// get/set Guild Member Rank	GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; }	void setGuildMemberRank( GuildMemberRank_t GuildMemberRank ) throw() { m_GuildMemberRank = GuildMemberRank; }private :	// Guild ID	GuildID_t m_GuildID;	// Guild Member Rank	GuildMemberRank_t m_GuildMemberRank;	};////////////////////////////////////////////////////////////////////////// class CGTryJoinGuildFactory;//// Factory for CGTryJoinGuild////////////////////////////////////////////////////////////////////////class CGTryJoinGuildFactory : public PacketFactory {public:		// constructor	CGTryJoinGuildFactory() throw() {}		// destructor	virtual ~CGTryJoinGuildFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGTryJoinGuild(); }	// get packet name	string getPacketName() const throw() { return "CGTryJoinGuild"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_TRY_JOIN_GUILD; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szGuildID + szGuildMemberRank; }};////////////////////////////////////////////////////////////////////////// class CGTryJoinGuildHandler;////////////////////////////////////////////////////////////////////////class CGTryJoinGuildHandler {public:	// execute packet's handler	static void execute(CGTryJoinGuild* pCGTryJoinGuild, Player* pPlayer) throw(Error);};#endif

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