cgwhisper.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 104 行
CPP
104 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGWhisper.cpp // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGWhisper.h"void CGWhisper::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY // 捞抚 佬扁 BYTE szName; iStream.read(szName); if (szName == 0) throw InvalidProtocolException("szName == 0"); if (szName > 10) throw InvalidProtocolException("too large name length"); iStream.read(m_Name , szName); iStream.read( m_Color ); // 皋技瘤 佬扁 BYTE szMessage; iStream.read(szMessage); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); iStream.read(m_Message , szMessage); __END_CATCH} void CGWhisper::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY // 捞抚 静扁 BYTE szName = m_Name.size(); if (szName == 0) throw InvalidProtocolException("szName == 0"); if (szName > 128) throw InvalidProtocolException("too large name length"); oStream.write(szName); oStream.write(m_Name); oStream.write( m_Color ); // 皋技瘤 静扁 BYTE szMessage = m_Message.size(); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); oStream.write(szMessage); oStream.write(m_Message); __END_CATCH}void CGWhisper::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGWhisperHandler::execute(this , pPlayer); __END_CATCH}string CGWhisper::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGWhisper(Name :" << m_Name << ", Color : " << m_Color << ", Message : " << m_Message << ")" ; return msg.toString(); __END_CATCH}
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