cgrelictoobject.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 75 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGRelicToObject.cpp // Written By  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGRelicToObject.h"CGRelicToObject::CGRelicToObject ()      throw (){	__BEGIN_TRY	__END_CATCH}CGRelicToObject::~CGRelicToObject ()     throw (){	__BEGIN_TRY	__END_CATCH}void CGRelicToObject::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			iStream.read(m_ItemObjectID);	iStream.read(m_ObjectID);	iStream.read(m_X);	iStream.read(m_Y);	__END_CATCH}void CGRelicToObject::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY			oStream.write(m_ItemObjectID);	oStream.write(m_ObjectID);	oStream.write(m_X);	oStream.write(m_Y);	__END_CATCH}void CGRelicToObject::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGRelicToObjectHandler::execute(this , pPlayer);	__END_CATCH}string CGRelicToObject::toString () const       throw (){	__BEGIN_TRY			StringStream msg;    msg << "CGRelicToObject("		<< "X:"         << (int)m_X 		<< ",Y:"        << (int)m_Y		<< ",ItemObjectID:" << (int)m_ItemObjectID		<< ",ObjectID:" << (int)m_ObjectID	   	<< ")" ;	return msg.toString();	__END_CATCH}

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