cgskilltoself.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 130 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGSkillToSelf.h // Written By  : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SKILL_TO_SELF_H__#define __CG_SKILL_TO_SELF_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSkillToSelf;////////////////////////////////////////////////////////////////////////class CGSkillToSelf : public Packet {public:		// constructor	CGSkillToSelf() throw();		// destructor	~CGSkillToSelf() throw();	public:		    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_SKILL_TO_SELF; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szSkillType + szCEffectID; }	// get packet name	string getPacketName() const throw() { return "CGSkillToSelf"; }	// get SkillType	SkillType_t getSkillType() const throw()  { return m_SkillType; }	void setSkillType(SkillType_t SkillType) throw() { m_SkillType = SkillType; }	// get CEffectID	CEffectID_t getCEffectID() const throw() { return m_CEffectID; }	void setCEffectID(CEffectID_t CEffectID) throw() { m_CEffectID = CEffectID; }	// get packet's debug string	string toString() const throw();private :	// SkillType	SkillType_t m_SkillType;	// CEffectID	CEffectID_t m_CEffectID;};////////////////////////////////////////////////////////////////////////// class CGSkillToSelfFactory;//// Factory for CGSkillToSelf////////////////////////////////////////////////////////////////////////class CGSkillToSelfFactory : public PacketFactory {public:		// constructor	CGSkillToSelfFactory() throw() {}		// destructor	virtual ~CGSkillToSelfFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGSkillToSelf(); }	// get packet name	string getPacketName() const throw() { return "CGSkillToSelf"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SKILL_TO_SELF; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szSkillType + szCEffectID; }};////////////////////////////////////////////////////////////////////////// class CGSkillToSelfHandler;////////////////////////////////////////////////////////////////////////class CGSkillToSelfHandler {public:	// execute packet's handler	static void execute(CGSkillToSelf* pCGSkillToSelf, Player* pPlayer) throw(Error);};#endif

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