cllogin.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 147 行

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//--------------------------------------------------------------------------------// // Filename    : CLLogin.h // Written By  : reiot@ewestsoft.com// Description : // //--------------------------------------------------------------------------------#ifndef __CL_LOGIN_H__#define __CL_LOGIN_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class CLLogin;//// 努扼捞攫飘啊 肺弊牢 辑滚俊霸 弥檬俊 傈价窍绰 菩哦捞促.// 酒捞叼客 菩胶况靛啊 鞠龋拳登绢 乐促.////--------------------------------------------------------------------------------// 弥措 MAC ADDRESS 辨捞#define	MAX_LENGTH_MAC	6	class CLLogin : public Packet {public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CL_LOGIN; }		// get packet's body size	PacketSize_t getPacketSize() const throw();	// get packet name	string getPacketName() const throw() { return "CLLogin"; }		// get packet's debug string	string toString() const throw();public:	// get/set player's id	string getID() const throw() { return m_ID; }	void setID(string id) throw() { m_ID = id; }	// get/set player's password	string getPassword() const throw() { return m_Password; }	void setPassword(string password) throw() { m_Password = password; }	string getCpsso() const throw() { return m_Cpsso; }	void setCpsso(string cpsso) throw() { m_Cpsso = cpsso; }	// get/set Cpsso imformation	bool isNetmarble() const throw() { return m_bNetmarble; }	void setNetmarble(bool netmarble) throw() { m_bNetmarble = netmarble; }	bool isAdult() const throw() { return m_bAdult; }	void setAdult(bool adult) throw() { m_bAdult = adult; }	// add - inthesky	bool checkMacAddress(string currentMac) const throw();	string getMacAddress() const throw() { return m_strMacAddress; }	const BYTE* getRareMacAddress() const { return m_cMacAddress; }private :	// 敲饭捞绢 酒捞叼	string m_ID;	// 敲饭捞绢 菩胶况靛	string m_Password;	// 齿付喉俊辑 焊郴绰 捞惑茄 String	string m_Cpsso;	// 焊郴绊 罐绰 扒 酒聪瘤父 沥焊甫 啊瘤绊 乐阑 鞘夸啊 乐绢辑 糕滚 函荐 眠啊	// Size 拌魂篮 窍瘤 臼绰促. (齿付喉狼 Cpsso 规侥狼 牢刘 沥焊俊 甸绢 乐绰 郴侩 焊包)	bool m_bNetmarble;	bool m_bAdult;	BYTE m_cMacAddress[6];	string m_strMacAddress;};//--------------------------------------------------------------------------------//// class CLLoginFactory;//// Factory for CLLogin////--------------------------------------------------------------------------------class CLLoginFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new CLLogin(); }	// get packet name	string getPacketName() const throw() { return "CLLogin"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CL_LOGIN; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw() { return szint + 2048 + szBYTE + 30 + 6; }};//--------------------------------------------------------------------------------//// class CLLoginHandler;////--------------------------------------------------------------------------------class CLLoginHandler {public:	// execute packet's handler	static void execute(CLLogin* pPacket, Player* pPlayer) throw(ProtocolException, Error);private :	static bool checkFreePass(CLLogin* pPacket, Player* pPlayer) throw (ProtocolException, Error);	static bool	checkNetMarbleClient (CLLogin* pPacket , Player* pPlayer) throw (ProtocolException , Error);};#endif

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